Use the correct ID when creating game configs from the pause screen

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Henrik Rydgård committed 2025-09-04 11:34:55 +02:00
1 parent 14016f84df
commit f89c169f8a
4 files changed
+7 -3

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@@ -534,6 +534,7 @@ double g_lastSaveTime = -1.0;
std::string discId = g_paramSFO.GetValueString("DISC_ID");
std::string discVer = g_paramSFO.GetValueString("DISC_VERSION");
if (discId.empty()) {
// Should never happen.
discId = g_paramSFO.GenerateFakeID(Path());
discVer = "1.00";
}