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Just some refactoring of the GPUStatistics struct, and more use of StringWriter
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@@ -395,7 +395,7 @@ void DrawEngineVulkan::Flush() {
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gstate_c.vertexFullAlpha = gstate_c.vertexFullAlpha && ((hasColor && (gstate.materialupdate & 1)) || gstate.getMaterialAmbientA() == 255) && (!gstate.isLightingEnabled() || gstate.getAmbientA() == 255);
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}
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gpuStats.numUncachedVertsDrawn += vertexCount;
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gpuStats.perFrame.numUncachedVertsDrawn += vertexCount;
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prim = IndexGenerator::GeneralPrim((GEPrimitiveType)drawInds_[0].prim);
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// At this point, the output is always an indexed triangle/line/point list, no strips/fans.
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