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Just some refactoring of the GPUStatistics struct, and more use of StringWriter
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@@ -892,9 +892,9 @@ void TransformUnit::Flush(GPUCommon *common, const char *reason) {
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hasDraws_ = false;
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}
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void TransformUnit::GetStats(char *buffer, size_t bufsize) {
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void TransformUnit::GetStats(StringWriter &w) {
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// TODO: More stats?
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binner_->GetStats(buffer, bufsize);
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binner_->GetStats(w);
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}
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void TransformUnit::FlushIfOverlap(GPUCommon *common, const char *reason, bool modifying, uint32_t addr, uint32_t stride, uint32_t w, uint32_t h) {
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