Get rid of remains of support for non-square screen DPIs

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Henrik Rydgård committed 2025-02-20 11:14:26 -06:00
1 parent b4ca0984d1
commit f206ed95eb
30 files changed
+133 -147

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+6 -9
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@@ -152,14 +152,11 @@ void PPSSPP_UWPMain::UpdateScreenState() {
// Boost DPI a bit to look better.
g_display.dpi *= 96.0f / 136.0f;
}
g_display.dpi_scale_x = 96.0f / g_display.dpi;
g_display.dpi_scale_y = 96.0f / g_display.dpi;
g_display.dpi_scale = 96.0f / g_display.dpi;
g_display.pixel_in_dps = 1.0f / g_display.dpi_scale;
g_display.pixel_in_dps_x = 1.0f / g_display.dpi_scale_x;
g_display.pixel_in_dps_y = 1.0f / g_display.dpi_scale_y;
g_display.dp_xres = g_display.pixel_xres * g_display.dpi_scale_x;
g_display.dp_yres = g_display.pixel_yres * g_display.dpi_scale_y;
g_display.dp_xres = g_display.pixel_xres * g_display.dpi_scale;
g_display.dp_yres = g_display.pixel_yres * g_display.dpi_scale;
context->RSSetViewports(1, &viewport);
}
@@ -266,8 +263,8 @@ void PPSSPP_UWPMain::OnTouchEvent(int touchEvent, int touchId, float x, float y,
// and then apply our own "dpi".
float dpiFactor_x = m_deviceResources->GetActualDpi() / 96.0f;
float dpiFactor_y = dpiFactor_x;
dpiFactor_x /= g_display.pixel_in_dps_x;
dpiFactor_y /= g_display.pixel_in_dps_y;
dpiFactor_x /= g_display.pixel_in_dps;
dpiFactor_y /= g_display.pixel_in_dps;
TouchInput input{};
input.id = touchId;