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PSP boot: Move more of the startup process into the loading thread. Simplifies the code a bit.
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@@ -966,10 +966,6 @@ void identify_and_load_callback(int result, const char *error_message, rc_client
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g_isIdentifying = false;
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}
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bool IsReadyToStart() {
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return !g_isLoggingIn;
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}
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void SetGame(const Path &path, IdentifiedFileType fileType, FileLoader *fileLoader) {
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bool homebrew = false;
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switch (fileType) {
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