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Rename Postprocessing shader to Postprocessing shaders. Make low-effort attempt at updating
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@@ -289,7 +289,11 @@ void DisplayLayoutScreen::CreateViews() {
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shaderRow->SetSpacing(4.0f);
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leftColumn->Add(shaderRow);
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postProcChoice_ = shaderRow->Add(new ChoiceWithValueDisplay(&shaderNames_[i], "", &PostShaderTranslateName, new LinearLayoutParams(1.0f)));
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if (shaderNames_[i] != "Off") {
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postProcChoice_ = shaderRow->Add(new ChoiceWithValueDisplay(&shaderNames_[i], "", &PostShaderTranslateName, new LinearLayoutParams(1.0f)));
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} else {
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postProcChoice_ = shaderRow->Add(new Choice(ImageID("I_PLUS")));
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}
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postProcChoice_->OnClick.Add([=](EventParams &e) {
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auto gr = GetI18NCategory("Graphics");
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auto procScreen = new PostProcScreen(gr->T("Postprocessing shaders"), i, false);
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