Minor refactor of ShaderWriter flags. Extracted from the stereo PR

This commit is contained in:
Henrik Rydgård committed 2022-10-23 21:57:01 +02:00
1 parent a13ab3f76b
commit ecf2797173
7 files changed
+39 -33

No files matched your search

+2 -2
View File
@@ -161,7 +161,7 @@ Draw2DPipelineInfo GenerateReinterpretFragmentShader(ShaderWriter &writer, GEBuf
}
}
writer.BeginFSMain(g_draw2Duniforms, varyings, FSFLAG_NONE);
writer.BeginFSMain(g_draw2Duniforms, varyings);
if (IsBufferFormat16Bit(from) && IsBufferFormat16Bit(to)) {
writer.C(" vec4 val = ").SampleTexture2D("tex", "v_texcoord.xy").C(";\n");
@@ -182,7 +182,7 @@ Draw2DPipelineInfo GenerateReinterpretFragmentShader(ShaderWriter &writer, GEBuf
writer.C(" vec4 outColor = unpackColor(u == 0.0 ? packColor(val.rg) : packColor(val.ba));\n");
}
writer.EndFSMain("outColor", FSFLAG_NONE);
writer.EndFSMain("outColor");
return Draw2DPipelineInfo{
"reinterpret",