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Android: Fix issue where shortcuts wouldn't override the currently running game.
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@@ -109,6 +109,10 @@ public:
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std::string GetTitle();
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void SetTitle(const std::string &newTitle);
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const Path &GetFilePath() const {
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return filePath_;
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}
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bool Ready(GameInfoFlags flags) {
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std::unique_lock<std::mutex> guard(lock);
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// Avoid the operator, we want to check all the bits.
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