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SaveState: Show a warning if saved after savestate.
If you load a save state from before you created savedata (or from a different path of savedata), some games will refuse to save. This shows a warning since it can be a confusing situation. We could potentially add an undo for loading state, to give an option for getting back after this warning.
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@@ -100,6 +100,9 @@ namespace SaveState
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// Check if there's any save stating needing to be done. Normally called once per frame.
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void Process();
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// Notify save state code that new save data has been written.
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void NotifySaveData();
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// Cleanup by triggering a restart if needed.
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void Cleanup();
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};
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