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Don't use PIC0 as background if PIC1 is missing (actually this time). Remove dark background.
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@@ -121,11 +121,9 @@ public:
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pendingFlags &= ~flags;
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}
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GameInfoTex *GetBGPic() {
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GameInfoTex *GetPIC1() {
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if (pic1.texture)
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return &pic1;
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if (pic0.texture)
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return &pic0;
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return nullptr;
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}
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