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Refactor UI shader presets, prepare for some updates to the ImGe debugger
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@@ -975,12 +975,14 @@ bool CreateGlobalPipelines() {
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colorPipeline = g_draw->CreateGraphicsPipeline(colorDesc, "global_color");
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if (!colorPipeline) {
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_dbg_assert_(false);
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// Something really critical is wrong, don't care much about correct releasing of the states.
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return false;
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}
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texColorPipeline = g_draw->CreateGraphicsPipeline(texColorDesc, "global_texcolor");
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if (!texColorPipeline) {
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_dbg_assert_(false);
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// Something really critical is wrong, don't care much about correct releasing of the states.
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return false;
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}
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