headless: split --timeout into --timeout-wall and --timeout-emulated

--timeout was wall-clock seconds, which is what CI wants but not what you want
when the question is whether the game has had long enough to get somewhere: a
heavy scene runs many times slower than real time and a near-idle one much
faster, so the same budget means very different amounts of game time. Booting a
firmware VSH is a good example - 10 emulated seconds is about 25 real ones on
6.61 and about 7 on 2.00, and judging those two by the same wall-clock number
makes a working shell look stuck.

Both limits can be set at once and whichever is reached first ends the run,
which also says which one it was. --timeout still works as the old name for
--timeout-wall. The IsDebuggerPresent() exemption stays on the wall-clock check
only; the emulated one doesn't need it, since sitting at a native breakpoint
burns no emulated time.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
This commit is contained in:
Henrik RydgårdandClaude Opus 5 committed 2026-09-17 16:01:47 -06:00
1 parent ce42033686
commit e8fa4e3f56
7 files changed
+78 -25

No files matched your search

+30 -11
View File
@@ -4,7 +4,7 @@
// To build on non-windows systems, just run CMake in the SDL directory, it will build both a normal ppsspp and the headless version.
//
// Example command line to run a test in the VS debugger (useful to debug failures):
// > --root pspautotests/tests/../ --compare --timeout=5 --graphics=software pspautotests/tests/cpu/cpu_alu/cpu_alu.prx
// > --root pspautotests/tests/../ --compare --timeout-wall=5 --graphics=software pspautotests/tests/cpu/cpu_alu/cpu_alu.prx
// Example command line for taking screenshots from a frame dump:
// > -l --graphics=vulkan --screenshot-save=vt_ref.bmp "D:\PSP ISO\dump\Depth\11578 Virtua Tennis pause menu ULES00126_0002.zip" --resolution-scale=2
// Example command line for messing with the vsh:
@@ -317,7 +317,9 @@ static bool BootTargetIsHomebrewExecutable(const std::string &filename) {
}
struct AutoTestOptions {
double timeout;
// Both in effect at once; whichever is reached first ends the run. Infinity means "no limit".
double timeoutWall;
double timeoutEmulated;
double maxScreenshotError;
bool compare;
bool verbose;
@@ -376,16 +378,25 @@ static bool RunAutoTest(GraphicsContext *graphicsContext, CoreParameter &corePar
bool passed = true;
const double startTime = time_now_d();
double deadline = startTime + opt.timeout;
// Late enough that the game is past booting, early enough to leave the run some time after.
double saveStateAt = startTime + opt.timeout * 0.7;
const double startEmulatedTime = CoreTiming::GetGlobalTimeUs() / 1000000.0;
// Emulated time is what you want for "has the game had long enough" - a heavy scene runs many
// times slower than real time and a near-idle one much faster, so a wall-clock budget says
// something quite different depending on what's on screen. Wall-clock is what stops a hang from
// hanging the machine. Either, both or neither may be set.
const double wallDeadline = startTime + opt.timeoutWall;
const double emulatedDeadline = startEmulatedTime + opt.timeoutEmulated;
// Late enough that the game is past booting, early enough to leave the run some time after -
// against whichever limit is actually set, and the earlier of the two if both are.
const double wallSaveStateAt = startTime + opt.timeoutWall * 0.7;
const double emulatedSaveStateAt = startEmulatedTime + opt.timeoutEmulated * 0.7;
coreState = coreParameter.startBreak ? CORE_STEPPING_CPU : CORE_RUNNING_CPU;
while (coreState == CORE_RUNNING_CPU || coreState == CORE_STEPPING_CPU) {
// Savestate loads/saves are queued and applied here, same as EmuScreen::render does in the
// app. Without this, --state silently did nothing at all.
SaveState::Process();
if (!g_stateToSave.empty() && time_now_d() > saveStateAt) {
const double emulatedNow = CoreTiming::GetGlobalTimeUs() / 1000000.0;
if (!g_stateToSave.empty() && (time_now_d() > wallSaveStateAt || emulatedNow > emulatedSaveStateAt)) {
const std::string filename = g_stateToSave;
g_stateToSave.clear();
SaveState::Save(Path(filename), -1, [](SaveState::Status status, std::string_view message, std::string_view) {
@@ -417,13 +428,18 @@ static bool RunAutoTest(GraphicsContext *graphicsContext, CoreParameter &corePar
if (IsDebuggerPresent())
debugger = true;
#endif
if (time_now_d() > deadline && !debugger) {
// The debugger exemption is only for the wall-clock limit: sitting at a native breakpoint
// burns real seconds but no emulated ones, so the emulated limit can't misfire that way.
const bool wallTimedOut = time_now_d() > wallDeadline && !debugger;
const bool emulatedTimedOut = CoreTiming::GetGlobalTimeUs() / 1000000.0 > emulatedDeadline;
if (wallTimedOut || emulatedTimedOut) {
// Don't compare, print the output at least up to this point, and bail.
if (!opt.bench) {
printf("%s", output.c_str());
SendDebugOutput(DebugOutputChannel::Debug, "TIMEOUT\n");
GitHubActionsPrint("error", "Test timeout for %s", currentTestName.c_str());
SendDebugOutput(DebugOutputChannel::Debug, wallTimedOut ? "TIMEOUT\n" : "TIMEOUT (emulated)\n");
GitHubActionsPrint("error", "Test %s timeout for %s",
wallTimedOut ? "wall-clock" : "emulated-time", currentTestName.c_str());
}
passed = false;
@@ -541,7 +557,9 @@ int RunTests(GraphicsContext *graphicsContext, CoreParameter &coreParameter, con
const bool passed = RunAutoTest(graphicsContext, coreParameter, testOptions);
if (testOptions.bench) {
double st = time_now_d();
double deadline = st + testOptions.timeout;
// Benchmarking repeats the run, so budget it in real seconds regardless of what the run
// itself is limited by.
double deadline = st + testOptions.timeoutWall;
double runs = 0.0;
for (int i = 0; i < 100; ++i) {
RunAutoTest(graphicsContext, coreParameter, testOptions);
@@ -633,7 +651,8 @@ int main(int argc, const char* argv[]) {
AutoTestOptions testOptions{};
testOptions.compare = cmdLineOptions.compare.value_or(false);
testOptions.bench = cmdLineOptions.bench.value_or(false);
testOptions.timeout = cmdLineOptions.timeout.value_or(std::numeric_limits<double>::infinity());
testOptions.timeoutWall = cmdLineOptions.timeoutWall.value_or(std::numeric_limits<double>::infinity());
testOptions.timeoutEmulated = cmdLineOptions.timeoutEmulated.value_or(std::numeric_limits<double>::infinity());
testOptions.verbose = cmdLineOptions.verbose.value_or(false);
testOptions.printEqualLines = cmdLineOptions.printEqualLines.value_or(false);
testOptions.maxScreenshotError = cmdLineOptions.maxScreenshotError.value_or(0.0);