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Implement running the game in the background on the pause screen. Fix some bugs.
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@@ -517,9 +517,7 @@ void OSDOverlayScreen::CreateViews() {
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osmView_ = root_->Add(new OnScreenMessagesView(new UI::AnchorLayoutParams(0.0f, 0.0f, 0.0f, 0.0f)));
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}
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void OSDOverlayScreen::render(ScreenRenderMode mode) {
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UIScreen::render(mode);
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void OSDOverlayScreen::DrawForeground(UIContext &ui) {
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DebugOverlay debugOverlay = (DebugOverlay)g_Config.iDebugOverlay;
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// Special case control for now, since it uses the control mapper that's owned by EmuScreen.
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