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Implement running the game in the background on the pause screen. Fix some bugs.
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@@ -302,10 +302,6 @@ void BackgroundAudio::SetGame(const Path &path) {
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}
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bool BackgroundAudio::Play() {
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if (GetUIState() == UISTATE_INGAME) {
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return false;
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}
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std::lock_guard<std::mutex> lock(mutex_);
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// Immediately stop the sound if it is turned off while playing.
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