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GameInfoCache: Don't expose the workqueue.
Was unused anyway.
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@@ -170,8 +170,6 @@ public:
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std::shared_ptr<GameInfo> GetInfo(Draw::DrawContext *draw, const std::string &gamePath, int wantFlags);
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void FlushBGs(); // Gets rid of all BG textures. Also gets rid of bg sounds.
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PrioritizedWorkQueue *WorkQueue() { return gameInfoWQ_; }
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void CancelAll();
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void WaitUntilDone(std::shared_ptr<GameInfo> &info);
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