GameInfoCache: Don't expose the workqueue.

Was unused anyway.
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Henrik Rydgård authored and Unknown W. Brackets committed 2021-04-30 23:04:24 -07:00
1 parent f4a6d291e1
commit e2e1c677cb
6 files changed
+8 -14

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@@ -170,8 +170,6 @@ public:
std::shared_ptr<GameInfo> GetInfo(Draw::DrawContext *draw, const std::string &gamePath, int wantFlags);
void FlushBGs(); // Gets rid of all BG textures. Also gets rid of bg sounds.
PrioritizedWorkQueue *WorkQueue() { return gameInfoWQ_; }
void CancelAll();
void WaitUntilDone(std::shared_ptr<GameInfo> &info);