Logging API change (refactor) (#19324)

* Rename LogType to Log

* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.

* Mac/ARM64 buildfix

* Do the same with the hle result log macros

* Rename the log names to mixed case while at it.

* iOS buildfix

* Qt buildfix attempt, ARM32 buildfix
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Henrik Rydgård authored and GitHub committed 2024-07-14 14:42:59 +02:00
1 parent ae3ff686f0
commit e01ca5b057
393 files changed
+6198 -6193

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@@ -35,13 +35,13 @@ static const char *ppsspp_app_id = "423397985041383434";
#ifdef ENABLE_DISCORD
// No context argument? What?
static void handleDiscordError(int errCode, const char *message) {
ERROR_LOG(SYSTEM, "Discord error code %d: '%s'", errCode, message);
ERROR_LOG(Log::System, "Discord error code %d: '%s'", errCode, message);
}
#endif
Discord::~Discord() {
if (initialized_) {
ERROR_LOG(SYSTEM, "Discord destructor running though g_Discord.Shutdown() has not been called.");
ERROR_LOG(Log::System, "Discord destructor running though g_Discord.Shutdown() has not been called.");
}
}
@@ -57,7 +57,7 @@ void Discord::Init() {
DiscordEventHandlers eventHandlers{};
eventHandlers.errored = &handleDiscordError;
Discord_Initialize(ppsspp_app_id, &eventHandlers, 0, nullptr);
INFO_LOG(SYSTEM, "Discord connection initialized");
INFO_LOG(Log::System, "Discord connection initialized");
#endif
initialized_ = true;