Do some cleanup of #includes in GPU

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Henrik Rydgård committed 2024-12-18 13:57:26 +01:00
1 parent ee297e974d
commit df6ed8cfc9
60 files changed
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@@ -18,31 +18,20 @@
#include <algorithm>
#include "Common/LogReporting.h"
#include "Common/MemoryUtil.h"
#include "Common/TimeUtil.h"
#include "Core/MemMap.h"
#include "Core/System.h"
#include "Core/Config.h"
#include "Core/CoreTiming.h"
#include "Common/GPU/OpenGL/GLDebugLog.h"
#include "Common/Profiler/Profiler.h"
#include "GPU/Math3D.h"
#include "GPU/GPUState.h"
#include "GPU/ge_constants.h"
#include "GPU/Common/TextureDecoder.h"
#include "GPU/Common/SplineCommon.h"
#include "GPU/Common/VertexDecoderCommon.h"
#include "GPU/Common/SoftwareTransformCommon.h"
#include "GPU/Debugger/Debugger.h"
#include "GPU/GLES/FragmentTestCacheGLES.h"
#include "GPU/GLES/StateMappingGLES.h"
#include "GPU/GLES/TextureCacheGLES.h"
#include "GPU/GLES/DrawEngineGLES.h"
#include "GPU/GLES/ShaderManagerGLES.h"
#include "GPU/GLES/GPU_GLES.h"
#include "GPU/GLES/FramebufferManagerGLES.h"
static const GLuint glprim[8] = {
// Points, which are expanded to triangles.