Android: remove dead Ant/Eclipse build scripts

The Ant build hasn't been runnable since the SDK dropped tools/ant/, so build.xml,
custom_rules.xml, ab-ant.sh, ant-build.bat, project.properties and
proguard-project.txt all go. Plus some orphans: buildassets.sh (nothing called it),
build.sh (still referred to "phoenix"), symx86.cmd (x86 isn't in APP_ABI) and
README.TXT (Eclipse import instructions).

ab.sh and ab.cmd no longer copy assets into android/assets - only the Ant/Eclipse
packaging ever read that directory. Gradle packages the repo-root assets/ directly
and ndk-build doesn't look at assets at all, so the stray copy only made it unclear
where the APK's assets come from. Noted how that actually works in docs/building.md.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
This commit is contained in:
Henrik RydgårdandClaude Opus 5 committed 2026-09-18 11:51:54 -06:00
1 parent 21c7312486
commit da882910e3
16 files changed
+9 -233

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-6
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@@ -30,7 +30,6 @@ Windows/ipch
Windows/bin-release Windows/bin-release
Windows/win-version.h Windows/win-version.h
Windows/win-version-*.tmp Windows/win-version-*.tmp
android/assets
ext/_Output ext/_Output
android/lint.xml android/lint.xml
PPSSPPWindows64.exe.manifest PPSSPPWindows64.exe.manifest
@@ -96,11 +95,6 @@ __testcompare.png
vt_ref.bmp vt_ref.bmp
GameLogNotes.txt GameLogNotes.txt
screenshots screenshots
android/assets/lang
android/assets/flash0
android/assets/flash1
android/assets/flash2
android/assets/flash3
font_atlas.zim.png font_atlas.zim.png
asciifont_atlas.zim.png asciifont_atlas.zim.png
ppge_atlas.zim.png ppge_atlas.zim.png
-1
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@@ -1071,7 +1071,6 @@
<None Include="..\.github\workflows\manual_generate_apk.yml" /> <None Include="..\.github\workflows\manual_generate_apk.yml" />
<None Include="..\.github\workflows\tarball.yml" /> <None Include="..\.github\workflows\tarball.yml" />
<None Include="..\AGENTS.md" /> <None Include="..\AGENTS.md" />
<None Include="..\android\buildassets.sh" />
<None Include="..\android\git-version-gen.sh" /> <None Include="..\android\git-version-gen.sh" />
<None Include="..\android\jni\Android.mk" /> <None Include="..\android\jni\Android.mk" />
<None Include="..\android\jni\Application.mk" /> <None Include="..\android\jni\Application.mk" />
-3
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@@ -695,9 +695,6 @@
<None Include="..\.github\workflows\generateDockerLayer.yml"> <None Include="..\.github\workflows\generateDockerLayer.yml">
<Filter>Build\Actions</Filter> <Filter>Build\Actions</Filter>
</None> </None>
<None Include="..\android\buildassets.sh">
<Filter>Build</Filter>
</None>
<None Include="..\ios\Launch Screen.storyboard"> <None Include="..\ios\Launch Screen.storyboard">
<Filter>Other Platforms\iOS</Filter> <Filter>Other Platforms\iOS</Filter>
</None> </None>
-30
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@@ -1,30 +0,0 @@
================================================================
NOTE: These are legacy instructions for building using ndk-build.
We mostly only use this on CI because it's faster than gradle.
There might also be some holdouts around still using eclipse.
================================================================
First, build the C++ static library:
> cd android
> ./ab.sh
Or
> ./ab.cmd
as appropriate.
Start Eclipse, import the android directory as an existing project
You need to also load the "native" project into your eclipse workspace
Build and run.
If you modify the C++ code, you need to rebuild the static library, of
course. To get Eclipse to understand that you have in fact changed something
if you haven't also changed any Java code, just add a space character to
PPSSPPActivity.java, or right click the project and choose Refresh, and then
relaunch the app on the device.
A real Android device is strongly recommended for testing. Don't trust
the emulator.
-3
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@@ -1,3 +0,0 @@
ant debug
adb install -r bin/PPSSPP-debug.apk
adb shell am start -n org.ppsspp.ppsspp/org.ppsspp.ppsspp.PpssppActivity
-12
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@@ -1,15 +1,3 @@
mkdir assets > nul
xcopy ..\assets\flash0 assets\flash0\ /s /y <d.txt
xcopy ..\assets\lang assets\lang\ /s /y <d.txt
xcopy ..\assets\shaders assets\shaders\ /s /y <d.txt
xcopy ..\assets\themes assets\themes\ /s /y <d.txt
xcopy ..\assets\ui_images assets\ui_images\ /s /y <d.txt
copy ..\assets\*.ini assets\
copy ..\assets\*.ttf assets\
copy ..\assets\*.png assets\
copy ..\assets\*.zim assets\
copy ..\assets\*.meta assets\
copy ..\assets\*.wav assets\
SET NDK=C:\Android\sdk\ndk\29.0.14206865 SET NDK=C:\Android\sdk\ndk\29.0.14206865
REM SET NDK=C:\Android\ndk REM SET NDK=C:\Android\ndk
SET NDK_MODULE_PATH=..\ext SET NDK_MODULE_PATH=..\ext
-13
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@@ -1,14 +1 @@
mkdir -p assets
cp -r ../assets/flash0 assets/
cp -r ../assets/lang assets/
cp -r ../assets/shaders assets/
cp -r ../assets/themes assets/
cp -r ../assets/debugger assets/
cp -r ../assets/upload assets/
cp -r ../assets/ui_images assets/
cp ../assets/*.ini assets/
cp ../assets/*.ttf assets/
cp ../assets/*.zim assets/
cp ../assets/*.meta assets/
cp ../assets/*.wav assets/
NDK_MODULE_PATH=../ext $NDK/ndk-build -j$(nproc 2>/dev/null || echo 4) $* NDK_MODULE_PATH=../ext $NDK/ndk-build -j$(nproc 2>/dev/null || echo 4) $*
-3
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@@ -1,3 +0,0 @@
set ANDROID_HOME=path/to/android-sdk/
set NDK=path/to/android-ndk/
ant release -Dndkbuildopt="-j6"
-1
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@@ -1 +0,0 @@
cmake .. && make && (cd ../jni; ../build/atlastool atlasscript.txt main; cd ../build) && make && (cd ../jni; ../build/phoenix; cd ../build)
-98
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@@ -1,98 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project name="PPSSPP" default="help">
<!-- The local.properties file is created and updated by the 'android' tool.
It contains the path to the SDK. It should *NOT* be checked into
Version Control Systems. -->
<property file="local.properties" />
<!-- The ant.properties file can be created by you. It is only edited by the
'android' tool to add properties to it.
This is the place to change some Ant specific build properties.
Here are some properties you may want to change/update:
source.dir
The name of the source directory. Default is 'src'.
out.dir
The name of the output directory. Default is 'bin'.
For other overridable properties, look at the beginning of the rules
files in the SDK, at tools/ant/build.xml
Properties related to the SDK location or the project target should
be updated using the 'android' tool with the 'update' action.
This file is an integral part of the build system for your
application and should be checked into Version Control Systems.
-->
<property file="ant.properties" />
<!-- if sdk.dir was not set from one of the property file, then
get it from the ANDROID_HOME env var.
This must be done before we load project.properties since
the proguard config can use sdk.dir -->
<property environment="env" />
<condition property="sdk.dir" value="${env.ANDROID_HOME}">
<isset property="env.ANDROID_HOME" />
</condition>
<!-- this property is needed to run the script via ANT. It requires the NDK
environment variable which is accessed by ant during the build process -->
<condition property="ndk.dir" value="${env.NDK}">
<isset property="env.NDK" />
</condition>
<!-- The project.properties file is created and updated by the 'android'
tool, as well as ADT.
This contains project specific properties such as project target, and library
dependencies. Lower level build properties are stored in ant.properties
(or in .classpath for Eclipse projects).
This file is an integral part of the build system for your
application and should be checked into Version Control Systems. -->
<loadproperties srcFile="project.properties" />
<!-- quick check on sdk.dir -->
<fail
message="sdk.dir is missing. Make sure to generate local.properties using 'android update project' or to inject it through the ANDROID_HOME environment variable."
unless="sdk.dir"
/>
<!--
Import per project custom build rules if present at the root of the project.
This is the place to put custom intermediary targets such as:
-pre-build
-pre-compile
-post-compile (This is typically used for code obfuscation.
Compiled code location: ${out.classes.absolute.dir}
If this is not done in place, override ${out.dex.input.absolute.dir})
-post-package
-post-build
-pre-clean
-->
<import file="custom_rules.xml" optional="true" />
<!-- Import the actual build file.
To customize existing targets, there are two options:
- Customize only one target:
- copy/paste the target into this file, *before* the
<import> task.
- customize it to your needs.
- Customize the whole content of build.xml
- copy/paste the content of the rules files (minus the top node)
into this file, replacing the <import> task.
- customize to your needs.
***********************
****** IMPORTANT ******
***********************
In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
in order to avoid having your file be overridden by tools such as "android update project"
-->
<!-- version-tag: 1 -->
<import file="${sdk.dir}/tools/ant/build.xml" />
</project>
-9
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@@ -1,9 +0,0 @@
mkdir -p assets
cp ../assets/*.zim assets/
cp ../assets/*.meta assets/
cp ../assets/*.wav assets/
cp ../assets/*.ini assets/
cp ../assets/*.ttf assets/
cp -r ../assets/flash0 assets/
cp -r ../assets/lang assets/
cp -r ../assets/ui_images assets/
-19
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@@ -1,19 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project name="PPSSPP" default="help">
<condition property="ndkbuild_exe" value="ndk-build.cmd" else="ndk-build">
<os family="windows" />
</condition>
<property name="ndkbuildopt" value=""/>
<target name="-pre-build">
<exec executable="${ndk.dir}/${ndkbuild_exe}" failonerror="true">
<arg line="-j4 ${ndkbuildopt}"/>
<env key="NDK_MODULE_PATH" path="../ext"/>
</exec>
</target>
<target name="clean" depends="android_rules.clean">
<exec executable="${ndk.dir}/${ndkbuild_exe}" failonerror="true">
<arg value="clean"/>
<env key="NDK_MODULE_PATH" path="../ext"/>
</exec>
</target>
</project>
-20
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@@ -1,20 +0,0 @@
# To enable ProGuard in your project, edit project.properties
# to define the proguard.config property as described in that file.
#
# Add project specific ProGuard rules here.
# By default, the flags in this file are appended to flags specified
# in ${sdk.dir}/tools/proguard/proguard-android.txt
# You can edit the include path and order by changing the ProGuard
# include property in project.properties.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# Add any project specific keep options here:
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}
-12
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@@ -1,12 +0,0 @@
# This file is automatically generated by Android Tools.
# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
#
# This file must be checked in Version Control Systems.
#
# To customize properties used by the Ant build system edit
# "ant.properties", and override values to adapt the script to your
# project structure.
#
# Project target.
target=android-26
-1
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@@ -1 +0,0 @@
adb logcat | %NDK%\ndk-stack -sym obj/local/x86
+9 -2
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@@ -61,6 +61,13 @@ bug, since CI runs the equivalent of `UnitTest.exe all` on every commit across m
platforms without apparent issue. If `all`/`Jit` hangs in your environment, run every other platforms without apparent issue. If `all`/`Jit` hangs in your environment, run every other
test by name instead (skip `Jit`) to still get real coverage. test by name instead (skip `Jit`) to still get real coverage.
## Android assets
The APK's `assets/` directory is the repo-root `assets/` directory, wired up by
`assets.directories.add("../assets")` in `android/build.gradle.kts`. There's no copy step, so a file dropped
in `assets/` ships as-is. `ndk-build` doesn't read assets at all, and nothing populates `android/assets/` -
if you have one, it's a leftover from the old Ant/Eclipse build and is ignored.
## Legacy Android build (android/jni) ## Legacy Android build (android/jni)
There is a legacy Android build using the raw NDK build system (`android/jni/Android.mk` + `ndk-build`), separate from the There is a legacy Android build using the raw NDK build system (`android/jni/Android.mk` + `ndk-build`), separate from the
@@ -69,8 +76,8 @@ useful for quick test builds (it can build `ppsspp_headless` and the unit tests
by default, but if you want to test-build it locally: by default, but if you want to test-build it locally:
- The NDK path is hardcoded in `android/ab.cmd` (Windows) or passed via the `NDK` env var to `android/ab.sh` (POSIX). - The NDK path is hardcoded in `android/ab.cmd` (Windows) or passed via the `NDK` env var to `android/ab.sh` (POSIX).
It should match the `ndkVersion` in `android/build.gradle.kts`. The scripts copy assets first, then run ndk-build with It should match the `ndkVersion` in `android/build.gradle.kts`. The scripts just run ndk-build with a core count
a core count derived from the machine (nproc / %NUMBER_OF_PROCESSORS%). derived from the machine (nproc / %NUMBER_OF_PROCESSORS%).
- Example (POSIX): `cd android && NDK=/path/to/ndk ./ab.sh APP_ABI=arm64-v8a HEADLESS=1` - Example (POSIX): `cd android && NDK=/path/to/ndk ./ab.sh APP_ABI=arm64-v8a HEADLESS=1`
- The `ppsspp_headless` executable ends up in `android/libs/<abi>/`. - The `ppsspp_headless` executable ends up in `android/libs/<abi>/`.