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More fixes, more gamescreen button fixes
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@@ -416,7 +416,6 @@ void GameButton::Draw(UIContext &dc) {
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if (overlayColor) {
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dc.FillRect(Drawable(overlayColor), overlayBounds);
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}
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return;
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}
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char discNumInfo[8];
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@@ -428,17 +427,7 @@ void GameButton::Draw(UIContext &dc) {
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dc.Draw()->Flush();
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dc.RebindTexture();
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dc.SetFontStyle(dc.GetTheme().uiFont);
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if (gridStyle_ && ginfo->fileType == IdentifiedFileType::PPSSPP_GE_DUMP) {
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// Super simple drawing for GE dumps (no icon, just the filename).
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dc.PushScissor(bounds_);
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const std::string currentTitle = ginfo->GetTitle();
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dc.SetFontStyle(*GetTextStyle(dc, UI::TextSize::Small));
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dc.DrawText(title_, bounds_.x + 4.0f, bounds_.centerY(), style.fgColor, ALIGN_VCENTER | ALIGN_LEFT);
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dc.SetFontStyle(dc.GetTheme().uiFont);
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title_ = currentTitle;
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dc.Draw()->Flush();
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dc.PopScissor();
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} else if (!gridStyle_) {
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if (!gridStyle_) {
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float tw, th;
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dc.Draw()->Flush();
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dc.PushScissor(bounds_);
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