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langtool: Mark strings that are deliberately the same as the English one
Plenty of strings are legitimately identical in the target language - "Vsync", "Status", "Ad Hoc multiplayer" - but the only test we had for "is this translated" is "does it differ from English", so those got sent to the AI again on every single run of finish-language-with-ai, costing tokens and giving it another chance to translate something that shouldn't be. They now get a "# same as English" comment and are skipped. finish-language-with-ai writes it when the AI hands the English string back unchanged (which the validation added earlier was throwing away as an error), and import-single writes it when a language's line matches the en_US one. Deleting the comment puts the key back in play. Also stop comparing values with their comments still attached while working out what's untranslated, which was leaking "# AI translated" into the context block of the prompt. Co-Authored-By: Claude Opus 5 (1M context) <[email protected]> Claude-Session: https://claude.ai/code/session_0164UKoXpz9r155TRfQsoc3H
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@@ -203,7 +203,9 @@ from `Tools/langtool`:
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No trailing `# comments` on those lines, they'd end up inside the translation. Placeholders have to
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survive verbatim. If you don't know a language well enough, leave it out - a key that's missing from
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a language file falls back to the English string at runtime, which is much better than a confident
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guess.
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guess. If a language deliberately keeps the English string (a term like "Vsync" that isn't
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translated), do include it with the English text - it gets written with a `# same as English`
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comment, which stops langtool from trying to translate it again on every later run.
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3. `cargo run -- import-single <scratch-file> <Section> "<Key>"` writes them all in, including a new
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key in en_US.ini, tagged `# AI translated` except for the en_US line, which is the string the rest
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were translated from. Note it overwrites existing values for that key, so take care with keys that
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