From c9494bd579d06ae5ffc3217ee4bc66377831c118 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Henrik=20Rydg=C3=A5rd?= Date: Tue, 3 Feb 2026 23:30:45 +0100 Subject: [PATCH] Rename GamepadView->GamepadComponent --- UI/GamepadEmu.cpp | 16 ++++++++-------- UI/GamepadEmu.h | 12 ++++++------ UI/TiltAnalogSettingsScreen.h | 2 +- 3 files changed, 15 insertions(+), 15 deletions(-) diff --git a/UI/GamepadEmu.cpp b/UI/GamepadEmu.cpp index f052955404..4623abf722 100644 --- a/UI/GamepadEmu.cpp +++ b/UI/GamepadEmu.cpp @@ -85,9 +85,9 @@ static u32 GetButtonColor() { return g_Config.iTouchButtonStyle != 0 ? 0xFFFFFF : 0xc0b080; } -GamepadView::GamepadView(const char *key, UI::LayoutParams *layoutParams) : UI::View(layoutParams), key_(key) {} +GamepadComponent::GamepadComponent(const char *key, UI::LayoutParams *layoutParams) : UI::View(layoutParams), key_(key) {} -std::string GamepadView::DescribeText() const { +std::string GamepadComponent::DescribeText() const { auto co = GetI18NCategory(I18NCat::CONTROLS); return std::string(co->T(key_)); } @@ -110,7 +110,7 @@ bool MultiTouchButton::CanGlide() const { bool MultiTouchButton::Touch(const TouchInput &input) { _dbg_assert_(input.id >= 0 && input.id < TOUCH_MAX_POINTERS); - bool retval = GamepadView::Touch(input); + bool retval = GamepadComponent::Touch(input); if ((input.flags & TouchInputFlags::DOWN) && bounds_.Contains(input.x, input.y)) { pointerDownMask_ |= 1 << input.id; usedPointerMask |= 1 << input.id; @@ -286,7 +286,7 @@ bool PSPButton::IsDown() { } PSPDpad::PSPDpad(ImageID arrowIndex, const char *key, ImageID arrowDownIndex, ImageID overlayIndex, float scale, float spacing, UI::LayoutParams *layoutParams) - : GamepadView(key, layoutParams), arrowIndex_(arrowIndex), arrowDownIndex_(arrowDownIndex), overlayIndex_(overlayIndex), + : GamepadComponent(key, layoutParams), arrowIndex_(arrowIndex), arrowDownIndex_(arrowDownIndex), overlayIndex_(overlayIndex), scale_(scale), spacing_(spacing), dragPointerId_(-1), down_(0) { } @@ -302,7 +302,7 @@ void PSPDpad::GetContentDimensions(const UIContext &dc, float &w, float &h) cons } bool PSPDpad::Touch(const TouchInput &input) { - bool retval = GamepadView::Touch(input); + bool retval = GamepadComponent::Touch(input); if (input.flags & TouchInputFlags::DOWN) { if (dragPointerId_ == -1 && bounds_.Contains(input.x, input.y)) { @@ -430,7 +430,7 @@ void PSPDpad::Draw(UIContext &dc) { } PSPStick::PSPStick(ImageID bgImg, const char *key, ImageID stickImg, ImageID stickDownImg, int stick, float scale, UI::LayoutParams *layoutParams) - : GamepadView(key, layoutParams), dragPointerId_(-1), bgImg_(bgImg), stickImageIndex_(stickImg), stickDownImg_(stickDownImg), stick_(stick), scale_(scale), centerX_(-1), centerY_(-1) { + : GamepadComponent(key, layoutParams), dragPointerId_(-1), bgImg_(bgImg), stickImageIndex_(stickImg), stickDownImg_(stickDownImg), stick_(stick), scale_(scale), centerX_(-1), centerY_(-1) { stick_size_ = 50; } @@ -474,7 +474,7 @@ void PSPStick::Draw(UIContext &dc) { } bool PSPStick::Touch(const TouchInput &input) { - bool retval = GamepadView::Touch(input); + bool retval = GamepadComponent::Touch(input); if (input.flags & TouchInputFlags::RELEASE_ALL) { dragPointerId_ = -1; centerX_ = bounds_.centerX(); @@ -585,7 +585,7 @@ void PSPCustomStick::Draw(UIContext &dc) { } bool PSPCustomStick::Touch(const TouchInput &input) { - bool retval = GamepadView::Touch(input); + bool retval = GamepadComponent::Touch(input); if (input.flags & TouchInputFlags::RELEASE_ALL) { dragPointerId_ = -1; centerX_ = bounds_.centerX(); diff --git a/UI/GamepadEmu.h b/UI/GamepadEmu.h index 14009431b7..5847c0eb7e 100644 --- a/UI/GamepadEmu.h +++ b/UI/GamepadEmu.h @@ -26,9 +26,9 @@ #include "Core/HLE/sceCtrl.h" #include "UI/EmuScreen.h" -class GamepadView : public UI::View { +class GamepadComponent : public UI::View { public: - GamepadView(const char *key, UI::LayoutParams *layoutParams); + GamepadComponent(const char *key, UI::LayoutParams *layoutParams); bool Key(const KeyInput &input) override { return false; @@ -39,10 +39,10 @@ protected: std::string key_; }; -class MultiTouchButton : public GamepadView { +class MultiTouchButton : public GamepadComponent { public: MultiTouchButton(const char *key, ImageID bgImg, ImageID bgDownImg, ImageID img, float scale, UI::LayoutParams *layoutParams) - : GamepadView(key, layoutParams), scale_(scale), bgImg_(bgImg), bgDownImg_(bgDownImg), img_(img) { + : GamepadComponent(key, layoutParams), scale_(scale), bgImg_(bgImg), bgDownImg_(bgDownImg), img_(img) { } bool Touch(const TouchInput &input) override; @@ -97,7 +97,7 @@ private: int pspButtonBit_; }; -class PSPDpad : public GamepadView { +class PSPDpad : public GamepadComponent { public: PSPDpad(ImageID arrowIndex, const char *key, ImageID arrowDownIndex, ImageID overlayIndex, float scale, float spacing, UI::LayoutParams *layoutParams); @@ -118,7 +118,7 @@ private: int down_; }; -class PSPStick : public GamepadView { +class PSPStick : public GamepadComponent { public: PSPStick(ImageID bgImg, const char *key, ImageID stickImg, ImageID stickDownImg, int stick, float scale, UI::LayoutParams *layoutParams); diff --git a/UI/TiltAnalogSettingsScreen.h b/UI/TiltAnalogSettingsScreen.h index 2f67a1da72..01977e4d5b 100644 --- a/UI/TiltAnalogSettingsScreen.h +++ b/UI/TiltAnalogSettingsScreen.h @@ -22,7 +22,7 @@ #include "SimpleDialogScreen.h" class JoystickHistoryView; -class GamepadView; +class GamepadComponent; class TiltAnalogSettingsScreen : public UITwoPaneBaseDialogScreen { public: