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Rename the get-memory-pointer functions to make it clear where CPU exceptions can happen.
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@@ -3144,7 +3144,7 @@ bool FramebufferManagerCommon::GetStencilbuffer(u32 fb_address, int fb_stride, G
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return false;
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// If there's no vfb and we're drawing there, must be memory?
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// TODO: Actually get the stencil.
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buffer = GPUDebugBuffer(Memory::GetPointerWrite(fb_address), fb_stride, 512, GPU_DBG_FORMAT_8888);
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buffer = GPUDebugBuffer(Memory::GetPointerWriteOrException(fb_address), fb_stride, 512, GPU_DBG_FORMAT_8888);
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return true;
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}
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