Rename the get-memory-pointer functions to make it clear where CPU exceptions can happen.

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Henrik Rydgård committed 2026-08-12 14:06:16 +02:00
1 parent e9a3449ede
commit c5e4d0d90d
53 files changed
+224 -224

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@@ -3144,7 +3144,7 @@ bool FramebufferManagerCommon::GetStencilbuffer(u32 fb_address, int fb_stride, G
return false;
// If there's no vfb and we're drawing there, must be memory?
// TODO: Actually get the stencil.
buffer = GPUDebugBuffer(Memory::GetPointerWrite(fb_address), fb_stride, 512, GPU_DBG_FORMAT_8888);
buffer = GPUDebugBuffer(Memory::GetPointerWriteOrException(fb_address), fb_stride, 512, GPU_DBG_FORMAT_8888);
return true;
}