Headless SDL: Add support for Vulkan rendering

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Henrik Rydgård committed 2026-08-06 11:06:03 +02:00
1 parent 35f558d677
commit c490d4ef36
10 files changed
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#pragma once
#include <SDL3/SDL.h>
#include "Common/GPU/MiscTypes.h"
#include <string>
struct WindowDesc;
bool DetermineVulkanWindowSystem(SDL_Window *window, WindowDesc *desc, std::string *errorMessage);