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Bump the index/vertex cpu-side buffer sizes a little. Replaces #17387
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@@ -27,6 +27,7 @@
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#define HALF_CEIL(x) (x + 1) / 2 // Integer ceil = (int)ceil((float)x / 2.0f)
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// PSP compatible format so we can use the end of the pipeline in beziers etc
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// 8 + 4 + 12 + 12 = 36 bytes
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struct SimpleVertex {
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float uv[2];
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union {
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