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Windows debugger: Load the dialogs on demand.
I think this is especially good for the Ge dialog since we now can avoid initializing that extra GL context unless you open the dialog.
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@@ -899,7 +899,8 @@ void CDisasm::UpdateDialog(bool _bComplete)
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_snwprintf(tempTicks, 24, L"%lld", CoreTiming::GetTicks() - lastTicks);
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SetDlgItemText(m_hDlg, IDC_DEBUG_COUNT, tempTicks);
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}
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// Update Register Dialog
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// Update memory window
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if (memoryWindow)
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memoryWindow->Update();
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