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TexCache: Round DXT5 alpha up.
This isn't quite right, but it seems better than rounding down. Experimented with a lower round up value, but none were right - the weighting must be more complex.
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@@ -385,13 +385,13 @@ static inline u8 lerp8(const DXT5Block *src, int n) {
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// These weights translate alpha1/alpha2 to fixed 8.8 point, pre-divided by 7.
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int weight1 = ((7 - n) << 8) / 7;
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int weight2 = (n << 8) / 7;
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return (u8)((src->alpha1 * weight1 + src->alpha2 * weight2) >> 8);
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return (u8)((src->alpha1 * weight1 + src->alpha2 * weight2 + 255) >> 8);
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}
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static inline u8 lerp6(const DXT5Block *src, int n) {
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int weight1 = ((5 - n) << 8) / 5;
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int weight2 = (n << 8) / 5;
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return (u8)((src->alpha1 * weight1 + src->alpha2 * weight2) >> 8);
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return (u8)((src->alpha1 * weight1 + src->alpha2 * weight2 + 255) >> 8);
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}
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void DXTDecoder::DecodeAlphaDXT5(const DXT5Block *src) {
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