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Add "FastEmulatedGPU" compat flag. For games like Outrun that have intermittent slowdowns on hardware, it's unnecessary under emulation.
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@@ -163,6 +163,7 @@ void Compatibility::CheckSettings(IniFile &iniFile, const std::string &gameID) {
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CheckSetting(iniFile, gameID, "BoostExactFramebufferMatch", &flags_.BoostExactFramebufferMatch);
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CheckSetting(iniFile, gameID, "PersistentFramebuffers", &flags_.PersistentFramebuffers);
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CheckSetting(iniFile, gameID, "FileCreatedTimeHack", &flags_.FileCreatedTimeHack);
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CheckSetting(iniFile, gameID, "FastEmulatedGPU", &flags_.FastEmulatedGPU);
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}
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void Compatibility::CheckVRSettings(IniFile &iniFile, const std::string &gameID) {
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