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More vulkan microoptimizations. Add more profiler scopes.
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@@ -53,6 +53,7 @@ enum ProfileCatStatus {
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void DrawProfile(UIContext &ui) {
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#ifdef USE_PROFILER
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PROFILE_THIS_SCOPE("timing");
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int numCategories = Profiler_GetNumCategories();
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int historyLength = Profiler_GetHistoryLength();
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@@ -61,10 +62,8 @@ void DrawProfile(UIContext &ui) {
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static float lastMaxVal = 1.0f / 60.0f;
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float legendMinVal = lastMaxVal * (1.0f / 120.0f);
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std::vector<float> history;
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std::vector<ProfileCatStatus> catStatus;
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history.resize(historyLength);
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catStatus.resize(numCategories);
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std::vector<float> history(historyLength);
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std::vector<ProfileCatStatus> catStatus(numCategories);
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float rowH = 30.0f;
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float legendHeight = 0.0f;
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@@ -159,11 +158,12 @@ void DrawProfile(UIContext &ui) {
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UI::Drawable color(col);
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UI::Drawable outline((opacity >> 1) | 0xFFFFFF);
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float bottom = ui.GetBounds().y2();
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if (area) {
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for (int n = 0; n < historyLength; n++) {
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float val = history[n];
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float valY1 = ui.GetBounds().y2() - 10 - (val + total[n]) * scale;
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float valY2 = ui.GetBounds().y2() - 10 - total[n] * scale;
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float valY1 = bottom - 10 - (val + total[n]) * scale;
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float valY2 = bottom - 10 - total[n] * scale;
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ui.FillRect(outline, Bounds(x, valY2, dx, 1.0f));
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ui.FillRect(color, Bounds(x, valY1, dx, valY2 - valY1));
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x += dx;
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@@ -174,7 +174,7 @@ void DrawProfile(UIContext &ui) {
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float val = history[n];
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if (val > maxVal)
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maxVal = val;
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float valY = ui.GetBounds().y2() - 10 - history[n] * scale;
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float valY = bottom - 10 - history[n] * scale;
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ui.FillRect(color, Bounds(x, valY, dx, 5));
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x += dx;
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}
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