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TextureReplacer: Fix stale and shared lookup results
- Reloading the ini clears the per-key lookup caches, which could keep saying "no replacement" for textures the new ini replaces. - With ignoreAddress, hash ranges were skipped when sizing the replacement, though ComputeHash applies them. cache_ is now keyed by the full key, so its lookups hit too. - Textures sharing files but differing in size, hash range or filtering no longer share one ReplacedTexture (the first one's settings won). Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
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@@ -119,7 +119,7 @@ class ReplacedTexture;
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// replacement (texture == nullptr).
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struct ReplacedTextureRef {
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ReplacedTexture *texture; // shortcut
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std::string hashfiles; // key into the cache
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std::string hashfiles; // key into levelCache_
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};
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// Metadata about a given texture level.
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@@ -147,6 +147,10 @@ bool TextureReplacer::LoadIni(std::string *error, bool notify) {
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hashranges_.clear();
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filtering_.clear();
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reducehashranges_.clear();
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// These hold what the old ini said about each texture, including "no replacement" markers.
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// Only references go, the textures stay in levelCache_.
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cache_.clear();
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savedCache_.clear();
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ignoreAddress_ = false;
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reduceHash_ = false;
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@@ -670,15 +674,18 @@ ReplacedTexture *TextureReplacer::FindReplacement(ReplacementCacheKey replacemen
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desc.cacheKey = replacementKey;
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desc.forceFiltering = (TextureFiltering)0; // invalid value
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// Hash ranges are per address even with ignoreAddress, since ComputeHash applies them.
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LookupHashRange(replacementKey.Address(), w, h, &desc.newW, &desc.newH);
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// cache_ stays keyed by the full key. ignoreAddress only affects finding the files.
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ReplacementCacheKey lookupKey = replacementKey;
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if (ignoreAddress_) {
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replacementKey.ZeroAddress();
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} else {
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LookupHashRange(replacementKey.Address(), w, h, &desc.newW, &desc.newH);
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lookupKey.ZeroAddress();
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}
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bool foundAlias = false;
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bool ignored = false;
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std::string hashfiles = LookupHashFile(replacementKey, &foundAlias, &ignored);
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std::string hashfiles = LookupHashFile(lookupKey, &foundAlias, &ignored);
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// Early-out for ignored textures, let's not bother even starting a thread task.
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if (ignored) {
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@@ -689,7 +696,7 @@ ReplacedTexture *TextureReplacer::FindReplacement(ReplacementCacheKey replacemen
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return nullptr;
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}
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FindFiltering(replacementKey, &desc.forceFiltering);
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FindFiltering(lookupKey, &desc.forceFiltering);
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if (foundAlias) {
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desc.logId = hashfiles;
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@@ -707,12 +714,14 @@ ReplacedTexture *TextureReplacer::FindReplacement(ReplacementCacheKey replacemen
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}
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_dbg_assert_(!hashfiles.empty());
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// OK, we might already have a matching texture, we use hashfiles as a key. Look it up in the level cache.
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auto iter = levelCache_.find(hashfiles);
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// OK, we might already have a matching texture. Textures sharing files can still differ in how
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// they're scaled and filtered, so those go in the level cache key too.
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std::string levelKey = StringFromFormat("%s#%dx%d>%dx%d#%d", hashfiles.c_str(), desc.w, desc.h, desc.newW, desc.newH, (int)desc.forceFiltering);
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auto iter = levelCache_.find(levelKey);
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if (iter != levelCache_.end()) {
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// Insert an entry into the cache for faster lookup next time.
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ReplacedTextureRef ref;
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ref.hashfiles = hashfiles;
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ref.hashfiles = levelKey;
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ref.texture = iter->second;
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cache_.emplace(std::make_pair(replacementKey, ref));
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return iter->second;
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@@ -725,12 +734,11 @@ ReplacedTexture *TextureReplacer::FindReplacement(ReplacementCacheKey replacemen
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ReplacedTexture *texture = new ReplacedTexture(vfs_, desc);
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ReplacedTextureRef ref;
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ref.hashfiles = hashfiles;
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ref.hashfiles = levelKey;
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ref.texture = texture;
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cache_.emplace(std::make_pair(replacementKey, ref));
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// Also, insert the level in the level cache so we can look up by desc_->hashfiles again.
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levelCache_.emplace(std::make_pair(hashfiles, texture));
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levelCache_.emplace(std::make_pair(levelKey, texture));
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return texture;
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}
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