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Path code cleanup, move some UI code (#21037)
* Move a bunch of path logic into Core/Util/PathUtil.cpp/h . * Move GameImageView out from SaveDataScreen * More cleanup, add a translation string
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@@ -197,6 +197,7 @@ public:
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// redrawing the UI often. Only set flags to GAMEINFO_WANTBG or WANTSND if you really want them
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// because they're big. bgTextures and sound may be discarded over time as well.
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// NOTE: This never returns null, so you don't need to check for that. Do check Ready() flags though.
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// It's OK to pass in nullptr for draw if you don't need the actual texture right now.
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std::shared_ptr<GameInfo> GetInfo(Draw::DrawContext *draw, const Path &gamePath, GameInfoFlags wantFlags, GameInfoFlags *outHasFlags = nullptr);
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void FlushBGs(); // Gets rid of all BG textures. Also gets rid of bg sounds.
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