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https://github.com/hrydgard/ppsspp.git
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now auto loads most recent save state
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10ca6cac90
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@@ -246,7 +246,7 @@ namespace SaveState
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return false;
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}
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int GetMostRecentSaveSlot() {
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int GetNewestSlot() {
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int newestSlot = -1;
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tm newestDate = {0};
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for (int i = 0; i < SAVESTATESLOTS; i++) {
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+7
-4
@@ -110,6 +110,8 @@ void EmuScreen::bootGame(const std::string &filename) {
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g_gameInfoCache.FlushBGs();
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NOTICE_LOG(BOOT, "Loading %s...", fileToStart.c_str());
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autoLoad();
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I18NCategory *s = GetI18NCategory("Screen");
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#ifdef _WIN32
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@@ -124,7 +126,6 @@ void EmuScreen::bootGame(const std::string &filename) {
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osm.Show(s->T("Chainfire3DWarning", "WARNING: Chainfire3D detected, may cause problems"), 10.0f, 0xFF30a0FF, -1, true);
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}
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autoLoad();
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}
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EmuScreen::~EmuScreen() {
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@@ -144,9 +145,10 @@ void EmuScreen::dialogFinished(const Screen *dialog, DialogResult result) {
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//user didn't click continue. he went back to the main screen and is loading
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//the game from there.
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/*
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if (result != DR_CANCEL && result != DR_BACK){
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autoLoad();
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}
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}*/
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RecreateViews();
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}
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@@ -633,7 +635,8 @@ void EmuScreen::deviceLost() {
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void EmuScreen::autoLoad(){
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//check if save state has save, if so, load
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if (g_Config.bEnableAutoLoad && SaveState::HasSaveInSlot(g_Config.iCurrentStateSlot)){
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SaveState::LoadSlot(g_Config.iCurrentStateSlot, 0, 0);
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int lastSlot = SaveState::GetNewestSlot();
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if (g_Config.bEnableAutoLoad && lastSlot != -1){
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SaveState::LoadSlot(lastSlot, 0, 0);
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}
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};
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