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Add transparent background to the existing Display Layout Editor.
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@@ -90,9 +90,12 @@ std::string DragDropDisplay::DescribeText() const {
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return u->T("Screen representation");
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}
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DisplayLayoutScreen::DisplayLayoutScreen() {
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DisplayLayoutScreen::DisplayLayoutScreen(const Path &filename) : UIDialogScreenWithGameBackground(filename) {
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// Ignore insets - just couldn't get the logic to work.
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ignoreInsets_ = true;
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// Show background at full brightness
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darkenGameBackground_ = false;
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}
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bool DisplayLayoutScreen::touch(const TouchInput &touch) {
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