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Correctly implement exclusions of DInput devices that are also XInput
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@@ -183,7 +183,7 @@ int XinputDevice::UpdateState() {
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// If we get XInput, skip the others. This might not actually be a good idea,
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// and was done to avoid conflicts between DirectInput and XInput.
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return anySuccess ? UPDATESTATE_SKIP_PAD : 0;
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return 0; // anySuccess ? UPDATESTATE_SKIP_PAD : 0;
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}
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void XinputDevice::UpdatePad(int pad, const XINPUT_STATE &state, XINPUT_VIBRATION &vibration) {
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