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Fix Teenage Mutant Ninja Turtles Multiplayer.
Alternatively, changing NET_SHUTDOWN_DELAY_US to 501000 usec or more will also works.
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@@ -243,7 +243,7 @@ void PSPNetconfDialog::DisplayMessage(std::string text1, std::string text2a, std
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}
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int PSPNetconfDialog::Update(int animSpeed) {
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if (GetStatus() != SCE_UTILITY_STATUS_RUNNING) {
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if (ReadStatus() != SCE_UTILITY_STATUS_RUNNING) {
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return SCE_ERROR_UTILITY_INVALID_STATUS;
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}
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@@ -464,7 +464,7 @@ int PSPNetconfDialog::Update(int animSpeed) {
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EndDraw();
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}
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if (GetStatus() == SCE_UTILITY_STATUS_FINISHED || pendingStatus == SCE_UTILITY_STATUS_FINISHED)
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if (ReadStatus() == SCE_UTILITY_STATUS_FINISHED || pendingStatus == SCE_UTILITY_STATUS_FINISHED)
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Memory::Memcpy(requestAddr, &request, request.common.size, "NetConfDialogParam");
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return 0;
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