Import SPIRV-Cross. This will be used later to translate post-processing shaders to the various shader languages we use.

Eventually, this will make it possible to use post-processing with
Vulkan and D3D11. Probably not DX9, though maybe.

Not adding to Android build, there's some strangeness with STL.
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Henrik Rydgard committed 2017-02-14 23:33:27 +01:00
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@@ -16,3 +16,6 @@
[submodule "ext/glslang"]
path = ext/glslang
url = https://github.com/hrydgard/glslang.git
[submodule "ext/SPIRV-Cross"]
path = ext/SPIRV-Cross
url = https://github.com/KhronosGroup/SPIRV-Cross.git