Savestate: The callback is already an std::function, so no cbUserdata value is needed.

This commit is contained in:
Henrik Rydgård committed 2025-05-16 01:55:15 +02:00
1 parent 8e206d891f
commit a698486f9c
7 files changed
+52 -62

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+31 -38
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@@ -80,14 +80,13 @@ double g_lastSaveTime = -1.0;
struct Operation {
// The slot number is for visual purposes only. Set to -1 for operations where we don't display a message for example.
Operation(OperationType t, const Path &f, int slot_, Callback cb, void *cbUserData_)
: type(t), filename(f), callback(cb), slot(slot_), cbUserData(cbUserData_) {}
Operation(OperationType t, const Path &f, int slot_, Callback cb)
: type(t), filename(f), callback(cb), slot(slot_) {}
OperationType type;
Path filename;
Callback callback;
int slot;
void *cbUserData;
};
CChunkFileReader::Error SaveToRam(std::vector<u8> &data) {
@@ -427,8 +426,7 @@ double g_lastSaveTime = -1.0;
needsProcess = true;
}
void Load(const Path &filename, int slot, Callback callback, void *cbUserData)
{
void Load(const Path &filename, int slot, Callback callback) {
if (!NetworkAllowSaveState()) {
return;
}
@@ -436,11 +434,10 @@ double g_lastSaveTime = -1.0;
rewindStates.NotifyState();
if (coreState == CoreState::CORE_RUNTIME_ERROR)
Core_Break(BreakReason::SavestateLoad, 0);
Enqueue(Operation(SAVESTATE_LOAD, filename, slot, callback, cbUserData));
Enqueue(Operation(SAVESTATE_LOAD, filename, slot, callback));
}
void Save(const Path &filename, int slot, Callback callback, void *cbUserData)
{
void Save(const Path &filename, int slot, Callback callback) {
if (!NetworkAllowSaveState()) {
return;
}
@@ -448,27 +445,25 @@ double g_lastSaveTime = -1.0;
rewindStates.NotifyState();
if (coreState == CoreState::CORE_RUNTIME_ERROR)
Core_Break(BreakReason::SavestateSave, 0);
Enqueue(Operation(SAVESTATE_SAVE, filename, slot, callback, cbUserData));
Enqueue(Operation(SAVESTATE_SAVE, filename, slot, callback));
}
void Verify(Callback callback, void *cbUserData)
{
Enqueue(Operation(SAVESTATE_VERIFY, Path(), -1, callback, cbUserData));
void Verify(Callback callback) {
Enqueue(Operation(SAVESTATE_VERIFY, Path(), -1, callback));
}
void Rewind(Callback callback, void *cbUserData)
{
void Rewind(Callback callback) {
if (g_netInited) {
return;
}
if (coreState == CoreState::CORE_RUNTIME_ERROR)
Core_Break(BreakReason::SavestateRewind, 0);
Enqueue(Operation(SAVESTATE_REWIND, Path(), -1, callback, cbUserData));
Enqueue(Operation(SAVESTATE_REWIND, Path(), -1, callback));
}
static void SaveScreenshot(const Path &filename) {
screenshotFailures = 0;
Enqueue(Operation(SAVESTATE_SAVE_SCREENSHOT, filename, -1, nullptr, nullptr));
Enqueue(Operation(SAVESTATE_SAVE_SCREENSHOT, filename, -1, nullptr));
}
bool CanRewind() {
@@ -588,7 +583,7 @@ double g_lastSaveTime = -1.0;
}
}
void LoadSlot(const Path &gameFilename, int slot, Callback callback, void *cbUserData)
void LoadSlot(const Path &gameFilename, int slot, Callback callback)
{
if (!NetworkAllowSaveState()) {
return;
@@ -600,7 +595,7 @@ double g_lastSaveTime = -1.0;
if (g_Config.bEnableStateUndo) {
Path backup = GetSysDirectory(DIRECTORY_SAVESTATE) / LOAD_UNDO_NAME;
auto saveCallback = [=](Status status, std::string_view message, void *data) {
auto saveCallback = [=](Status status, std::string_view message) {
if (status != Status::FAILURE) {
DeleteIfExists(backup);
File::Rename(backup.WithExtraExtension(".tmp"), backup);
@@ -609,28 +604,27 @@ double g_lastSaveTime = -1.0;
} else {
ERROR_LOG(Log::SaveState, "Saving load undo state failed: %.*s", (int)message.size(), message.data());
}
Load(fn, slot, callback, cbUserData);
Load(fn, slot, callback);
};
if (!backup.empty()) {
Save(backup.WithExtraExtension(".tmp"), LOAD_UNDO_SLOT, saveCallback, cbUserData);
Save(backup.WithExtraExtension(".tmp"), LOAD_UNDO_SLOT, saveCallback);
} else {
ERROR_LOG(Log::SaveState, "Saving load undo state failed. Error in the file system.");
Load(fn, slot, callback, cbUserData);
Load(fn, slot, callback);
}
} else {
Load(fn, slot, callback, cbUserData);
Load(fn, slot, callback);
}
} else {
if (callback) {
auto sy = GetI18NCategory(I18NCat::SYSTEM);
callback(Status::FAILURE, sy->T("Failed to load state. Error in the file system."), cbUserData);
callback(Status::FAILURE, sy->T("Failed to load state. Error in the file system."));
}
}
}
bool UndoLoad(const Path &gameFilename, Callback callback, void *cbUserData)
{
bool UndoLoad(const Path &gameFilename, Callback callback) {
if (!NetworkAllowSaveState()) {
return false;
}
@@ -638,26 +632,25 @@ double g_lastSaveTime = -1.0;
if (g_Config.sStateLoadUndoGame != GenerateFullDiscId(gameFilename)) {
if (callback) {
auto sy = GetI18NCategory(I18NCat::SYSTEM);
callback(Status::FAILURE, sy->T("Error: load undo state is from a different game"), cbUserData);
callback(Status::FAILURE, sy->T("Error: load undo state is from a different game"));
}
return false;
}
Path fn = GetSysDirectory(DIRECTORY_SAVESTATE) / LOAD_UNDO_NAME;
if (!fn.empty()) {
Load(fn, LOAD_UNDO_SLOT, callback, cbUserData);
Load(fn, LOAD_UNDO_SLOT, callback);
return true;
} else {
if (callback) {
auto sy = GetI18NCategory(I18NCat::SYSTEM);
callback(Status::FAILURE, sy->T("Failed to load state for load undo. Error in the file system."), cbUserData);
callback(Status::FAILURE, sy->T("Failed to load state for load undo. Error in the file system."));
}
return false;
}
}
void SaveSlot(const Path &gameFilename, int slot, Callback callback, void *cbUserData)
{
void SaveSlot(const Path &gameFilename, int slot, Callback callback) {
if (!NetworkAllowSaveState()) {
return;
}
@@ -666,7 +659,7 @@ double g_lastSaveTime = -1.0;
Path fnUndo = GenerateSaveSlotFilename(gameFilename, slot, UNDO_STATE_EXTENSION);
if (!fn.empty()) {
Path shot = GenerateSaveSlotFilename(gameFilename, slot, SCREENSHOT_EXTENSION);
auto renameCallback = [=](Status status, std::string_view message, void *data) {
auto renameCallback = [=](Status status, std::string_view message) {
if (status != Status::FAILURE) {
if (g_Config.bEnableStateUndo) {
DeleteIfExists(fnUndo);
@@ -680,7 +673,7 @@ double g_lastSaveTime = -1.0;
File::Rename(fn.WithExtraExtension(".tmp"), fn);
}
if (callback) {
callback(status, message, data);
callback(status, message);
}
};
// Let's also create a screenshot.
@@ -690,11 +683,11 @@ double g_lastSaveTime = -1.0;
RenameIfExists(shot, shotUndo);
}
SaveScreenshot(shot);
Save(fn.WithExtraExtension(".tmp"), slot, renameCallback, cbUserData);
Save(fn.WithExtraExtension(".tmp"), slot, renameCallback);
} else {
if (callback) {
auto sy = GetI18NCategory(I18NCat::SYSTEM);
callback(Status::FAILURE, sy->T("Failed to save state. Error in the file system."), cbUserData);
callback(Status::FAILURE, sy->T("Failed to save state. Error in the file system."));
}
}
}
@@ -720,7 +713,6 @@ double g_lastSaveTime = -1.0;
return false;
}
bool UndoLastSave(const Path &gameFilename) {
if (!NetworkAllowSaveState()) {
return false;
@@ -732,7 +724,7 @@ double g_lastSaveTime = -1.0;
return UndoSaveSlot(gameFilename, g_Config.iStateUndoLastSaveSlot);
}
bool HasSaveInSlot(const Path &gameFilename, int slot)
bool HasSaveInSlot(const Path &gameFilename, int slot)
{
Path fn = GenerateSaveSlotFilename(gameFilename, slot, STATE_EXTENSION);
return File::Exists(fn);
@@ -1130,8 +1122,9 @@ double g_lastSaveTime = -1.0;
break;
}
if (op.callback)
op.callback(callbackResult, callbackMessage, op.cbUserData);
if (op.callback) {
op.callback(callbackResult, callbackMessage);
}
}
if (operations.size()) {
// Avoid triggering frame skipping due to slowdown