diff --git a/UI/GameScreen.cpp b/UI/GameScreen.cpp index b2d256338a..56349de688 100644 --- a/UI/GameScreen.cpp +++ b/UI/GameScreen.cpp @@ -67,8 +67,8 @@ void GameScreen::CreateViews() { Choice *play = new Choice(ga->T("Play")); rightColumnItems->Add(play)->OnClick.Handle(this, &GameScreen::OnPlay); rightColumnItems->Add(new Choice(ga->T("Game Settings")))->OnClick.Handle(this, &GameScreen::OnGameSettings); - rightColumnItems->Add(new Choice(ga->T("DeleteSaveData")))->OnClick.Handle(this, &GameScreen::OnDeleteSaveData); - rightColumnItems->Add(new Choice(ga->T("DeleteGame")))->OnClick.Handle(this, &GameScreen::OnDeleteGame); + rightColumnItems->Add(new Choice(ga->T("Delete Save Data")))->OnClick.Handle(this, &GameScreen::OnDeleteSaveData); + rightColumnItems->Add(new Choice(ga->T("Delete Game")))->OnClick.Handle(this, &GameScreen::OnDeleteGame); if (host->CanCreateShortcut()) { rightColumnItems->Add(new Choice(ga->T("Create Shortcut")))->OnClick.Handle(this, &GameScreen::OnCreateShortcut); } @@ -161,7 +161,7 @@ UI::EventReturn GameScreen::OnDeleteSaveData(UI::EventParams &e) { GameInfo *info = g_gameInfoCache.GetInfo(gamePath_, true); if (info) { screenManager()->push( - new PromptScreen(d->T("DeleteConfirmAll", "Do you really want to delete all\nyour save data for this game?"), ga->T("DeleteSaveData"), d->T("Cancel"), + new PromptScreen(d->T("DeleteConfirmAll", "Do you really want to delete all\nyour save data for this game?"), ga->T("ConfirmDelete"), d->T("Cancel"), std::bind(&GameScreen::CallbackDeleteSaveData, this, placeholder::_1))); } @@ -182,7 +182,7 @@ UI::EventReturn GameScreen::OnDeleteGame(UI::EventParams &e) { GameInfo *info = g_gameInfoCache.GetInfo(gamePath_, true); if (info) { screenManager()->push( - new PromptScreen(d->T("DeleteConfirmGame", "Do you really want to delete this game\nfrom your device? You can't undo this."), ga->T("DeleteGame"), d->T("Cancel"), + new PromptScreen(d->T("DeleteConfirmGame", "Do you really want to delete this game\nfrom your device? You can't undo this."), ga->T("ConfirmDelete"), d->T("Cancel"), std::bind(&GameScreen::CallbackDeleteGame, this, placeholder::_1))); }