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Merge pull request #17567 from hrydgard/uvscale-as-argument
Pass uvScale in as a fourth argument to the vertex decoder
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@@ -494,7 +494,7 @@ public:
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if (useIndices_)
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GetIndexBounds(indices, vertex_count, vertex_type, &lowerBound_, &upperBound_);
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if (vertex_count != 0)
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vdecoder.DecodeVerts(base, vertices, lowerBound_, upperBound_);
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vdecoder.DecodeVerts(base, vertices, &gstate_c.uv, lowerBound_, upperBound_);
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// If we're only using a subset of verts, it's better to decode with random access (usually.)
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// However, if we're reusing a lot of verts, we should read and cache them.
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