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Rename screenManager to g_screenManager, readme update
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@@ -7,11 +7,9 @@ Additional code by many contributors, see the Credits screen
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Originally released under the GPL 2.0 (and later) in November 2012
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Official website:
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https://www.ppsspp.org/
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Official website: https://www.ppsspp.org/
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Discord:
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https://discord.gg/5NJB6dD
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Discord: https://discord.gg/5NJB6dD
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No BIOS file required to play, PPSSPP is an "HLE" emulator. Default settings balance good compatibility and speed.
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@@ -19,9 +17,11 @@ To contribute, see [the development page](https://www.ppsspp.org/development.htm
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For the latest source code, see [our GitHub page](https://github.com/hrydgard/ppsspp).
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For documentation of all kinds (usage, reference, development), see the [documentation on the main website](https://www.ppsspp.org/docs)
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For build instructions and other development tutorials, see [the wiki](https://github.com/hrydgard/ppsspp/wiki).
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If you want to download regularly updated builds for Android, Windows x86 and x64, proceed to this [page](https://buildbot.orphis.net/ppsspp/)
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If you want to download regularly updated builds for Android, Windows x86 and x64, [visit Orphis' buildbot](https://buildbot.orphis.net/ppsspp/)
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For game compatibility, see [community compatibility feedback](https://report.ppsspp.org/games).
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@@ -412,4 +412,4 @@ Credit goes to:
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[#16709]: https://github.com/hrydgard/ppsspp/issues/16709 "Correct some shader errors in reporting"
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[#16708]: https://github.com/hrydgard/ppsspp/issues/16708 "Additional fixes from both our reports and Play reports"
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[#16703]: https://github.com/hrydgard/ppsspp/issues/16703 "Minor fixes based on the latest Google Play report"
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[#16706]: https://github.com/hrydgard/ppsspp/issues/16706 "softgpu: Fix lighting with 0 exp"
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[#16706]: https://github.com/hrydgard/ppsspp/issues/16706 "softgpu: Fix lighting with 0 exp"
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+36
-36
@@ -148,7 +148,7 @@
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#include <Core/HLE/Plugins.h>
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ScreenManager *screenManager;
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ScreenManager *g_screenManager;
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std::string config_filename;
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// Really need to clean this mess of globals up... but instead I add more :P
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@@ -789,19 +789,19 @@ void NativeInit(int argc, const char *argv[], const char *savegame_dir, const ch
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}
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DEBUG_LOG(SYSTEM, "ScreenManager!");
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screenManager = new ScreenManager();
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g_screenManager = new ScreenManager();
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if (g_Config.memStickDirectory.empty()) {
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INFO_LOG(SYSTEM, "No memstick directory! Asking for one to be configured.");
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screenManager->switchScreen(new LogoScreen(AfterLogoScreen::MEMSTICK_SCREEN_INITIAL_SETUP));
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g_screenManager->switchScreen(new LogoScreen(AfterLogoScreen::MEMSTICK_SCREEN_INITIAL_SETUP));
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} else if (gotoGameSettings) {
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screenManager->switchScreen(new LogoScreen(AfterLogoScreen::TO_GAME_SETTINGS));
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g_screenManager->switchScreen(new LogoScreen(AfterLogoScreen::TO_GAME_SETTINGS));
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} else if (gotoTouchScreenTest) {
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screenManager->switchScreen(new MainScreen());
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screenManager->push(new TouchTestScreen(Path()));
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g_screenManager->switchScreen(new MainScreen());
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g_screenManager->push(new TouchTestScreen(Path()));
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} else if (skipLogo) {
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screenManager->switchScreen(new EmuScreen(boot_filename));
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g_screenManager->switchScreen(new EmuScreen(boot_filename));
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} else {
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screenManager->switchScreen(new LogoScreen(AfterLogoScreen::DEFAULT));
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g_screenManager->switchScreen(new LogoScreen(AfterLogoScreen::DEFAULT));
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}
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// Easy testing
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@@ -833,7 +833,7 @@ bool CreateGlobalPipelines();
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bool NativeInitGraphics(GraphicsContext *graphicsContext) {
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INFO_LOG(SYSTEM, "NativeInitGraphics");
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_assert_(screenManager);
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_assert_(g_screenManager);
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// We set this now so any resize during init is processed later.
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resized = false;
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@@ -864,10 +864,10 @@ bool NativeInitGraphics(GraphicsContext *graphicsContext) {
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if (uiContext->Text())
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uiContext->Text()->SetFont("Tahoma", 20, 0);
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screenManager->setUIContext(uiContext);
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screenManager->setDrawContext(g_draw);
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screenManager->setPostRenderCallback(&RenderOverlays, nullptr);
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screenManager->deviceRestored();
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g_screenManager->setUIContext(uiContext);
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g_screenManager->setDrawContext(g_draw);
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g_screenManager->setPostRenderCallback(&RenderOverlays, nullptr);
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g_screenManager->deviceRestored();
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#ifdef _WIN32
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winAudioBackend = CreateAudioBackend((AudioBackendType)g_Config.iAudioBackend);
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@@ -951,8 +951,8 @@ bool CreateGlobalPipelines() {
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void NativeShutdownGraphics() {
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INFO_LOG(SYSTEM, "NativeShutdownGraphics");
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if (screenManager) {
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screenManager->deviceLost();
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if (g_screenManager) {
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g_screenManager->deviceLost();
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}
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if (gpu)
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@@ -1062,7 +1062,7 @@ void RenderOverlays(UIContext *dc, void *userdata) {
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void NativeRender(GraphicsContext *graphicsContext) {
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_dbg_assert_(graphicsContext != nullptr);
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_dbg_assert_(screenManager != nullptr);
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_dbg_assert_(g_screenManager != nullptr);
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g_GameManager.Update();
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@@ -1108,19 +1108,19 @@ void NativeRender(GraphicsContext *graphicsContext) {
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ui_draw2d.PushDrawMatrix(ortho);
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ui_draw2d_front.PushDrawMatrix(ortho);
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screenManager->getUIContext()->SetTintSaturation(g_Config.fUITint, g_Config.fUISaturation);
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g_screenManager->getUIContext()->SetTintSaturation(g_Config.fUITint, g_Config.fUISaturation);
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Draw::DebugFlags debugFlags = Draw::DebugFlags::NONE;
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if (g_Config.bShowGpuProfile)
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debugFlags |= Draw::DebugFlags::PROFILE_TIMESTAMPS;
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if (g_Config.bGpuLogProfiler)
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debugFlags |= Draw::DebugFlags::PROFILE_SCOPES;
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screenManager->getDrawContext()->SetDebugFlags(debugFlags);
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g_screenManager->getDrawContext()->SetDebugFlags(debugFlags);
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// All actual rendering happen in here.
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screenManager->render();
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if (screenManager->getUIContext()->Text()) {
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screenManager->getUIContext()->Text()->OncePerFrame();
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g_screenManager->render();
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if (g_screenManager->getUIContext()->Text()) {
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g_screenManager->getUIContext()->Text()->OncePerFrame();
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}
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if (resized) {
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@@ -1142,7 +1142,7 @@ void NativeRender(GraphicsContext *graphicsContext) {
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}
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graphicsContext->Resize();
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screenManager->resized();
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g_screenManager->resized();
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// TODO: Move this to the GraphicsContext objects for each backend.
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#if !PPSSPP_PLATFORM(WINDOWS) && !defined(ANDROID)
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@@ -1259,14 +1259,14 @@ void NativeUpdate() {
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for (const auto &item : toProcess) {
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HandleGlobalMessage(item.msg, item.value);
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screenManager->sendMessage(item.msg.c_str(), item.value.c_str());
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g_screenManager->sendMessage(item.msg.c_str(), item.value.c_str());
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}
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for (const auto &item : inputToProcess) {
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item.cb(item.result, item.value);
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}
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g_DownloadManager.Update();
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screenManager->update();
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g_screenManager->update();
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g_Discord.Update();
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@@ -1275,11 +1275,11 @@ void NativeUpdate() {
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bool NativeIsAtTopLevel() {
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// This might need some synchronization?
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if (!screenManager) {
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if (!g_screenManager) {
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ERROR_LOG(SYSTEM, "No screen manager active");
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return false;
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}
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Screen *currentScreen = screenManager->topScreen();
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Screen *currentScreen = g_screenManager->topScreen();
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if (currentScreen) {
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bool top = currentScreen->isTopLevel();
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INFO_LOG(SYSTEM, "Screen toplevel: %i", (int)top);
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@@ -1291,7 +1291,7 @@ bool NativeIsAtTopLevel() {
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}
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void NativeTouch(const TouchInput &touch) {
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if (!screenManager) {
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if (!g_screenManager) {
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return;
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}
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@@ -1300,7 +1300,7 @@ void NativeTouch(const TouchInput &touch) {
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if (my_isnan(touch.x) || my_isnan(touch.y)) {
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return;
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}
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screenManager->touch(touch);
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g_screenManager->touch(touch);
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}
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bool NativeKey(const KeyInput &key) {
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@@ -1323,10 +1323,10 @@ bool NativeKey(const KeyInput &key) {
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}
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#endif
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bool retval = false;
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if (screenManager)
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if (g_screenManager)
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{
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HLEPlugins::PluginDataKeys[key.keyCode] = (key.flags & KEY_DOWN) ? 1 : 0;
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retval = screenManager->key(key);
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retval = g_screenManager->key(key);
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}
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return retval;
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}
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@@ -1337,7 +1337,7 @@ void NativeAxis(const AxisInput &axis) {
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return;
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}
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if (!screenManager) {
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if (!g_screenManager) {
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// Too early.
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return;
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}
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@@ -1346,7 +1346,7 @@ void NativeAxis(const AxisInput &axis) {
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// only do special handling of tilt events if tilt is enabled.
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HLEPlugins::PluginDataAxis[axis.axisId] = axis.value;
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screenManager->axis(axis);
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g_screenManager->axis(axis);
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if (g_Config.iTiltInputType == TILT_NULL) {
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// if tilt events are disabled, don't do anything special.
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@@ -1420,10 +1420,10 @@ bool NativeIsRestarting() {
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}
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void NativeShutdown() {
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if (screenManager) {
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screenManager->shutdown();
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delete screenManager;
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screenManager = nullptr;
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if (g_screenManager) {
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g_screenManager->shutdown();
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delete g_screenManager;
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g_screenManager = nullptr;
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}
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#if !PPSSPP_PLATFORM(UWP)
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@@ -107,7 +107,6 @@ struct VerySleepy_AddrInfo {
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};
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static std::wstring windowTitle;
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extern ScreenManager *screenManager;
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#define TIMER_CURSORUPDATE 1
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#define TIMER_CURSORMOVEUPDATE 2
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@@ -473,7 +472,6 @@ namespace MainWindow
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}
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void UpdateWindowTitle() {
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// Seems to be fine to call now since we use a UNICODE build...
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std::wstring title = windowTitle;
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if (PPSSPP_ID >= 1 && GetInstancePeerCount() > 1) {
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title.append(ConvertUTF8ToWString(StringFromFormat(" (instance: %d)", (int)PPSSPP_ID)));
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