Return of "Disable range culling" but now only as a compat.ini setting to enhance games

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Henrik Rydgård committed 2026-06-27 13:02:47 +02:00
1 parent a4d21d23bb
commit 9339d455ef
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@@ -168,6 +168,7 @@ void Compatibility::CheckSettings(IniFile &iniFile, const std::string &gameID) {
CheckSetting(iniFile, gameID, "CorrectCullAfterClip", &flags_.CorrectCullAfterClip);
CheckSetting(iniFile, gameID, "SpriteBorderFix", &flags_.SpriteBorderFix);
CheckSetting(iniFile, gameID, "TextureCLUTInShader", &flags_.TextureCLUTInShader);
CheckSetting(iniFile, gameID, "DisableRangeCulling", &flags_.DisableRangeCulling);
}
void Compatibility::CheckVRSettings(IniFile &iniFile, const std::string &gameID) {