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synced 2026-10-01 14:58:14 +00:00
XInput: Release all buttons and axes on disconnect. Correct bug in GameButton.
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commit
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3 files changed
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-21
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+48
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@@ -70,12 +70,12 @@ static int LoadXInputDLL() {
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PPSSPP_XInputVersion = version;
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s_XInputDLLRefCount = 1;
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/* 100 is the ordinal for _XInputGetStateEx, which returns the same struct as XinputGetState, but with extra data in wButtons for the guide button, we think...
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Let's try the name first, though - then fall back to ordinal, then to a non-Ex version (xinput9_1_0.dll doesn't have Ex) */
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// 100 is the ordinal for _XInputGetStateEx, which returns the same struct as XinputGetState, but with extra data in wButtons for the guide button, we think...
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// Let's try the name first, though - then fall back to ordinal, then to a non-Ex version (xinput9_1_0.dll doesn't have Ex)
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PPSSPP_XInputGetState = (XInputGetState_t)GetProcAddress( (HMODULE)s_pXInputDLL, "XInputGetStateEx" );
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if ( !PPSSPP_XInputGetState ) {
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if (!PPSSPP_XInputGetState) {
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PPSSPP_XInputGetState = (XInputGetState_t)GetProcAddress( (HMODULE)s_pXInputDLL, (LPCSTR)100 );
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if ( !PPSSPP_XInputGetState ) {
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if (!PPSSPP_XInputGetState) {
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PPSSPP_XInputGetState = (XInputGetState_t)GetProcAddress( (HMODULE)s_pXInputDLL, "XInputGetState" );
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}
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}
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@@ -151,8 +151,8 @@ XinputDevice::XinputDevice() {
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WARN_LOG(Log::sceCtrl, "Failed to load XInput! DLL missing");
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}
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for (size_t i = 0; i < ARRAY_SIZE(check_delay); ++i) {
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check_delay[i] = (int)i;
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for (size_t i = 0; i < ARRAY_SIZE(checkDelayUpdates_); ++i) {
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checkDelayUpdates_[i] = (int)i;
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}
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}
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@@ -169,15 +169,22 @@ int XinputDevice::UpdateState() {
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bool anySuccess = false;
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for (int i = 0; i < XUSER_MAX_COUNT; i++) {
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XINPUT_STATE state{};
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if (check_delay[i]-- > 0)
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if (checkDelayUpdates_[i]-- > 0)
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continue;
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DWORD dwResult = PPSSPP_XInputGetState(i, &state);
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if (dwResult == ERROR_SUCCESS) {
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connected_[i] = true;
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XINPUT_VIBRATION vibration{};
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UpdatePad(i, state, vibration);
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anySuccess = true;
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} else if (dwResult == ERROR_DEVICE_NOT_CONNECTED) {
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if (connected_[i]) {
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ReleaseAllKeys(i);
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connected_[i] = false;
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}
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checkDelayUpdates_[i] = 30;
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} else {
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check_delay[i] = 30;
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checkDelayUpdates_[i] = 30;
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}
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}
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@@ -186,6 +193,32 @@ int XinputDevice::UpdateState() {
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return 0; // anySuccess ? UPDATESTATE_SKIP_PAD : 0;
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}
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void XinputDevice::ReleaseAllKeys(int pad) {
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for (int i = 0; i < ARRAY_SIZE(xinput_ctrl_map); i++) {
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const auto &mapping = xinput_ctrl_map[i];
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KeyInput key;
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key.deviceId = (InputDeviceID)(DEVICE_ID_XINPUT_0 + pad);
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key.flags = KeyInputFlags::UP;
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key.keyCode = mapping.to;
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NativeKey(key);
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}
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static const InputAxis allAxes[6] = {
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JOYSTICK_AXIS_X,
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JOYSTICK_AXIS_Y,
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JOYSTICK_AXIS_Z,
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JOYSTICK_AXIS_RZ,
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JOYSTICK_AXIS_LTRIGGER,
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JOYSTICK_AXIS_RTRIGGER,
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};
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for (const auto axisId : allAxes) {
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AxisInput axis;
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axis.deviceId = (InputDeviceID)(DEVICE_ID_XINPUT_0 + pad);
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axis.axisId = axisId;
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axis.value = 0;
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NativeAxis(&axis, 1);
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}
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}
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void XinputDevice::UpdatePad(int pad, const XINPUT_STATE &state, XINPUT_VIBRATION &vibration) {
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if (!notified_[pad]) {
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notified_[pad] = true;
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@@ -228,8 +261,8 @@ void XinputDevice::UpdatePad(int pad, const XINPUT_STATE &state, XINPUT_VIBRATIO
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NativeAxis(axis, axisCount);
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}
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prevState[pad] = state;
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check_delay[pad] = 0;
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prevState_[pad] = state;
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checkDelayUpdates_[pad] = 0;
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}
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void XinputDevice::ApplyButtons(int pad, const XINPUT_STATE &state) {
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@@ -263,7 +296,7 @@ void XinputDevice::ApplyVibration(int pad, XINPUT_VIBRATION &vibration) {
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// We have to run PPSSPP_XInputSetState at time intervals
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// since it bugs otherwise with very high fast-forward speeds
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// and freezes at constant vibration or no vibration at all.
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if (newVibrationTime_ - prevVibrationTime >= 1.0 / 64.0) {
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if (newVibrationTime_ - prevVibrationTime_ >= 1.0 / 64.0) {
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if (GetUIState() == UISTATE_INGAME) {
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vibration.wLeftMotorSpeed = sceCtrlGetLeftVibration(); // use any value between 0-65535 here
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vibration.wRightMotorSpeed = sceCtrlGetRightVibration(); // use any value between 0-65535 here
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@@ -272,16 +305,16 @@ void XinputDevice::ApplyVibration(int pad, XINPUT_VIBRATION &vibration) {
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vibration.wRightMotorSpeed = 0;
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}
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if (prevVibration[pad].wLeftMotorSpeed != vibration.wLeftMotorSpeed || prevVibration[pad].wRightMotorSpeed != vibration.wRightMotorSpeed) {
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if (prevVibration_[pad].wLeftMotorSpeed != vibration.wLeftMotorSpeed || prevVibration_[pad].wRightMotorSpeed != vibration.wRightMotorSpeed) {
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PPSSPP_XInputSetState(pad, &vibration);
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prevVibration[pad] = vibration;
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prevVibration_[pad] = vibration;
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}
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prevVibrationTime = newVibrationTime_;
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prevVibrationTime_ = newVibrationTime_;
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}
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} else {
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DWORD dwResult = PPSSPP_XInputSetState(pad, &vibration);
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if (dwResult != ERROR_SUCCESS) {
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check_delay[pad] = 30;
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checkDelayUpdates_[pad] = 30;
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}
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}
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}
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