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Headless: force opaque PNG screenshots by default, add --screenshot-keep-alpha
Games often use the framebuffer alpha channel for non-visual purposes, so saved PNGs could look fully transparent in image viewers. Force alpha to 255 when writing PNG screenshots unless --screenshot-keep-alpha is passed. The MSE comparison ignores alpha either way.
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@@ -108,6 +108,10 @@ test is kept in `<outputRoot>/logs/`.
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- PNG, 512×272 (480×272 display in a 512-wide framebuffer), stored top-down
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(row 0 = top of screen). The BMP output format is bottom-up per the BMP
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spec; the flip is applied only when writing BMPs.
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- The alpha channel is forced to 255 when writing PNGs (games often use alpha
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for non-visual purposes, which would otherwise produce transparent-looking
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images); pass `--screenshot-keep-alpha` to the headless binary to preserve
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it (e.g. via a variant). The MSE comparison ignores alpha either way.
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- Generated with `--graphics=software` they are fully deterministic: a
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subsequent run produces byte-identical output, so `maxMse` can be 0.
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- If rendering code changes the output, existing references may need
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