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https://github.com/hrydgard/ppsspp.git
synced 2026-10-01 14:58:14 +00:00
Getting really close to getting rid of base/logging.h now.
Qt buildfix
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b22083e7a6
commit
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21 files changed
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-199
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@@ -237,7 +237,7 @@ void QtHost::ShutdownSound() { }
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std::string NativeQueryConfig(std::string query) {
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char temp[128];
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if (query == "screenRotation") {
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ILOG("g_Config.screenRotation = %d", g_Config.iScreenRotation);
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INFO_LOG(G3D, "g_Config.screenRotation = %d", g_Config.iScreenRotation);
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snprintf(temp, sizeof(temp), "%d", g_Config.iScreenRotation);
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return std::string(temp);
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} else if (query == "immersiveMode") {
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@@ -357,7 +357,7 @@ static void PostLoadConfig() {
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void CreateDirectoriesAndroid() {
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// On Android, create a PSP directory tree in the external_dir,
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// to hopefully reduce confusion a bit.
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ILOG("Creating %s", (g_Config.memStickDirectory + "PSP").c_str());
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INFO_LOG(IO, "Creating %s", (g_Config.memStickDirectory + "PSP").c_str());
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File::CreateFullPath(g_Config.memStickDirectory + "PSP");
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File::CreateFullPath(GetSysDirectory(DIRECTORY_SAVEDATA));
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File::CreateFullPath(GetSysDirectory(DIRECTORY_SAVESTATE));
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@@ -608,21 +608,21 @@ void NativeInit(int argc, const char *argv[], const char *savegame_dir, const ch
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// don't already have one.
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if (!gotBootFilename) {
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gotBootFilename = true;
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ILOG("Boot filename found in args: '%s'", argv[i]);
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INFO_LOG(SYSTEM, "Boot filename found in args: '%s'", argv[i]);
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bool okToLoad = true;
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bool okToCheck = true;
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if (System_GetPropertyBool(SYSPROP_SUPPORTS_PERMISSIONS)) {
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PermissionStatus status = System_GetPermissionStatus(SYSTEM_PERMISSION_STORAGE);
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if (status == PERMISSION_STATUS_DENIED) {
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ELOG("Storage permission denied. Launching without argument.");
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ERROR_LOG(IO, "Storage permission denied. Launching without argument.");
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okToLoad = false;
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okToCheck = false;
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} else if (status != PERMISSION_STATUS_GRANTED) {
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ELOG("Storage permission not granted. Launching without argument check.");
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ERROR_LOG(IO, "Storage permission not granted. Launching without argument check.");
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okToCheck = false;
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} else {
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ILOG("Storage permission granted.");
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INFO_LOG(IO, "Storage permission granted.");
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}
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}
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if (okToLoad) {
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@@ -812,7 +812,7 @@ void RenderOverlays(UIContext *dc, void *userdata);
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bool CreateGlobalPipelines();
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bool NativeInitGraphics(GraphicsContext *graphicsContext) {
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ILOG("NativeInitGraphics");
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INFO_LOG(SYSTEM, "NativeInitGraphics");
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// We set this now so any resize during init is processed later.
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resized = false;
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@@ -881,7 +881,7 @@ bool NativeInitGraphics(GraphicsContext *graphicsContext) {
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gpu->DeviceRestore();
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}
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ILOG("NativeInitGraphics completed");
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INFO_LOG(SYSTEM, "NativeInitGraphics completed");
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return true;
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}
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@@ -931,7 +931,7 @@ void NativeShutdownGraphics() {
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if (gpu)
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gpu->DeviceLost();
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ILOG("NativeShutdownGraphics");
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INFO_LOG(SYSTEM, "NativeShutdownGraphics");
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#if PPSSPP_PLATFORM(WINDOWS)
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delete winAudioBackend;
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@@ -973,7 +973,7 @@ void NativeShutdownGraphics() {
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texColorPipeline = nullptr;
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}
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ILOG("NativeShutdownGraphics done");
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INFO_LOG(SYSTEM, "NativeShutdownGraphics done");
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}
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void TakeScreenshot() {
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@@ -1090,7 +1090,7 @@ void NativeRender(GraphicsContext *graphicsContext) {
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}
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if (resized) {
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ILOG("Resized flag set - recalculating bounds");
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INFO_LOG(G3D, "Resized flag set - recalculating bounds");
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resized = false;
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if (uiContext) {
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@@ -1119,7 +1119,7 @@ void NativeRender(GraphicsContext *graphicsContext) {
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NativeMessageReceived("gpu_resized", "");
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#endif
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} else {
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// ILOG("Polling graphics context");
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// INFO_LOG(G3D, "Polling graphics context");
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graphicsContext->Poll();
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}
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@@ -1179,7 +1179,7 @@ void HandleGlobalMessage(const std::string &msg, const std::string &value) {
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// Ideally we should simply reinitialize graphics to the mode from the config, but there are potential issues
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// and I can't risk it before 1.9.0.
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int gpuBackend = g_Config.iGPUBackend;
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ILOG("Reloading config after storage permission grant.");
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INFO_LOG(IO, "Reloading config after storage permission grant.");
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g_Config.Reload();
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PostLoadConfig();
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g_Config.iGPUBackend = gpuBackend;
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@@ -1218,16 +1218,16 @@ void NativeUpdate() {
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bool NativeIsAtTopLevel() {
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// This might need some synchronization?
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if (!screenManager) {
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ELOG("No screen manager active");
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ERROR_LOG(SYSTEM, "No screen manager active");
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return false;
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}
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Screen *currentScreen = screenManager->topScreen();
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if (currentScreen) {
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bool top = currentScreen->isTopLevel();
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ILOG("Screen toplevel: %i", (int)top);
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INFO_LOG(SYSTEM, "Screen toplevel: %i", (int)top);
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return currentScreen->isTopLevel();
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} else {
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ELOG("No current screen");
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ERROR_LOG(SYSTEM, "No current screen");
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return false;
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}
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}
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@@ -1246,7 +1246,7 @@ bool NativeTouch(const TouchInput &touch) {
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}
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bool NativeKey(const KeyInput &key) {
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// ILOG("Key code: %i flags: %i", key.keyCode, key.flags);
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// INFO_LOG(SYSTEM, "Key code: %i flags: %i", key.keyCode, key.flags);
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#if !defined(MOBILE_DEVICE)
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if (g_Config.bPauseExitsEmulator) {
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static std::vector<int> pspKeys;
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@@ -1364,7 +1364,7 @@ void NativeInputBoxReceived(std::function<void(bool, const std::string &)> cb, b
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void NativeResized() {
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// NativeResized can come from any thread so we just set a flag, then process it later.
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ILOG("NativeResized - setting flag");
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INFO_LOG(G3D, "NativeResized - setting flag");
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resized = true;
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}
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@@ -1398,7 +1398,7 @@ void NativeShutdown() {
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moncleanup();
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#endif
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ILOG("NativeShutdown called");
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INFO_LOG(SYSTEM, "NativeShutdown called");
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ShutdownWebServer();
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