Improve logging in sceUtility *GetStatus functions

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Henrik Rydgård committed 2025-08-06 17:45:39 +02:00
1 parent a08b6c1340
commit 7dde367ead
4 files changed
+35 -21

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@@ -51,6 +51,18 @@ const char *UtilityDialogTypeToString(UtilityDialogType type) {
}
}
const char *UtilityDialogStatusToString(PSPDialog::DialogStatus status) {
switch (status) {
case PSPDialog::SCE_UTILITY_STATUS_NONE: return "STATUS_NONE";
case PSPDialog::SCE_UTILITY_STATUS_INITIALIZE: return "STATUS_INITIALIZE";
case PSPDialog::SCE_UTILITY_STATUS_RUNNING: return "STATUS_RUNNING";
case PSPDialog::SCE_UTILITY_STATUS_FINISHED: return "STATUS_FINISHED";
case PSPDialog::SCE_UTILITY_STATUS_SHUTDOWN: return "STATUS_SHUTDOWN";
case PSPDialog::SCE_UTILITY_STATUS_SCREENSHOT_UNKNOWN: return "STATUS_SCREENSHOT_UNKNOWN";
default: return "(unknown)";
}
}
void PSPDialog::InitCommon() {
UpdateCommon();