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Android: Avoid pread64 for > 2GB offsets.
Appears to not actually work as advertised. See #10862.
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@@ -37,7 +37,7 @@ LocalFileLoader::LocalFileLoader(const std::string &filename)
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if (fd_ == -1) {
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return;
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}
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#if defined(__ANDROID__) || (defined(_FILE_OFFSET_BITS) && _FILE_OFFSET_BITS < 64)
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#if PPSSPP_PLATFORM(ANDROID) || (defined(_FILE_OFFSET_BITS) && _FILE_OFFSET_BITS < 64)
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off64_t off = lseek64(fd_, 0, SEEK_END);
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filesize_ = off;
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lseek64(fd_, 0, SEEK_SET);
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@@ -112,7 +112,17 @@ std::string LocalFileLoader::Path() const {
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}
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size_t LocalFileLoader::ReadAt(s64 absolutePos, size_t bytes, size_t count, void *data, Flags flags) {
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#ifndef _WIN32
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#if PPSSPP_PLATFORM(ANDROID)
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// pread64 doesn't appear to actually be 64-bit safe, though such ISOs are uncommon. See #10862.
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if (absolutePos <= 0x7FFFFFFF) {
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return pread64(fd_, data, bytes * count, absolutePos) / bytes;
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} else {
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// Since pread64 doesn't change the file offset, it should be safe to avoid the lock in the common case.
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std::lock_guard<std::mutex> guard(readLock_);
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lseek64(fd_, absolutePos, SEEK_SET);
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return read(fd_, data, bytes * count) / bytes;
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}
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#elif !defined(_WIN32)
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#if defined(_FILE_OFFSET_BITS) && _FILE_OFFSET_BITS < 64
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return pread64(fd_, data, bytes * count, absolutePos) / bytes;
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#else
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