Merge pull request #22325 from hrydgard/vertex-decoder-jit-match

Vertex decoder: New test, make the JITs match the C++ decoder closely
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Henrik Rydgård authored and GitHub committed 2026-09-21 16:28:27 -06:00
commit 7b95ff2808
12 files changed
+830 -283

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+27 -3
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@@ -285,14 +285,14 @@ jobs:
extra: loongarch64 extra: loongarch64
cc: gcc cc: gcc
cxx: g++ cxx: g++
args: ./b.sh --loongarch64 PPSSPPHeadless args: ./b.sh --loongarch64 --unittest PPSSPPHeadless PPSSPPUnitTest
id: loongarch64 id: loongarch64
- os: ubuntu-26.04 - os: ubuntu-26.04
extra: riscv64 extra: riscv64
cc: gcc cc: gcc
cxx: g++ cxx: g++
args: ./b.sh --riscv64 PPSSPPHeadless args: ./b.sh --riscv64 --unittest PPSSPPHeadless PPSSPPUnitTest
id: riscv64 id: riscv64
- os: macos-latest - os: macos-latest
@@ -347,7 +347,7 @@ jobs:
if: matrix.extra == 'loongarch64' || matrix.extra == 'riscv64' if: matrix.extra == 'loongarch64' || matrix.extra == 'riscv64'
run: | run: |
sudo apt-get update -y -qq sudo apt-get update -y -qq
sudo apt-get install -y gcc-14-${{ matrix.extra }}-linux-gnu g++-14-${{ matrix.extra }}-linux-gnu binutils-${{ matrix.extra }}-linux-gnu libgl-dev libglu1-mesa-dev sudo apt-get install -y gcc-14-${{ matrix.extra }}-linux-gnu g++-14-${{ matrix.extra }}-linux-gnu binutils-${{ matrix.extra }}-linux-gnu libgl-dev libglu1-mesa-dev qemu-user
sudo cmake/scripts/setup-cross.sh ${{ matrix.extra }} sudo cmake/scripts/setup-cross.sh ${{ matrix.extra }}
- name: Install iOS dependencies - name: Install iOS dependencies
@@ -400,6 +400,30 @@ jobs:
fi fi
${{ matrix.args }} ${{ matrix.args }}
# These targets have no runner of their own, so the unit tests run under emulation. It's the
# only coverage the loongarch64 and riscv64 JITs get - a compile is not much of a test for a
# code generator.
- name: Execute unit tests under qemu
if: matrix.extra == 'loongarch64' || matrix.extra == 'riscv64'
run: |
qemu-${{ matrix.extra }} -L /usr/${{ matrix.extra }}-linux-gnu \
build-${{ matrix.extra }}/PPSSPPUnitTest all
# Only the IR JIT - it's the sole native backend these two have, and the only thing here that
# isn't shared code. The interpreters are portable C++ that the x86-64 and arm64 runners
# already cover on all four backends, and every run costs emulated wall clock.
- name: Execute headless tests under qemu
if: matrix.extra == 'loongarch64' || matrix.extra == 'riscv64'
run: |
# test.py takes the newest build*/PPSSPPHeadless, so hand it one that runs the cross build
# under emulation. The wall clock is raised because everything is slower under qemu.
mkdir -p build-qemu
printf '#!/bin/bash\nexec qemu-%s -L /usr/%s-linux-gnu "$(dirname "$0")/../build-%s/PPSSPPHeadless" "$@"\n' \
'${{ matrix.extra }}' '${{ matrix.extra }}' '${{ matrix.extra }}' > build-qemu/PPSSPPHeadless
chmod +x build-qemu/PPSSPPHeadless
python3 test.py -g --graphics=software --cpu=jit-ir --timeout=60 \
--known-failures=${{ matrix.extra }}
- name: Package build - name: Package build
if: matrix.extra == 'test' || matrix.id == 'ios' if: matrix.extra == 'test' || matrix.id == 'ios'
run: | run: |
+17 -13
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@@ -170,21 +170,25 @@ void CPUInfo::Detect()
LOONGARCH_PTW = ExtensionSupported(hwcap, 13); LOONGARCH_PTW = ExtensionSupported(hwcap, 13);
#ifdef USE_CPU_FEATURES #ifdef USE_CPU_FEATURES
// Only ever add to what the hwcaps said. GetLoongArchInfo reads /proc/cpuinfo and nothing
// else, so anywhere that isn't the real thing - under qemu-user, where /proc/cpuinfo belongs
// to the host - it reports no features at all, and letting it assign would turn off LSX and
// with it every vector path in the JIT.
cpu_features::LoongArchInfo info = cpu_features::GetLoongArchInfo(); cpu_features::LoongArchInfo info = cpu_features::GetLoongArchInfo();
LOONGARCH_CPUCFG = true; LOONGARCH_CPUCFG = true;
LOONGARCH_LAM = info.features.LAM; LOONGARCH_LAM = LOONGARCH_LAM || info.features.LAM;
LOONGARCH_UAL = info.features.UAL; LOONGARCH_UAL = LOONGARCH_UAL || info.features.UAL;
LOONGARCH_FPU = info.features.FPU; LOONGARCH_FPU = LOONGARCH_FPU || info.features.FPU;
LOONGARCH_LSX = info.features.LSX; LOONGARCH_LSX = LOONGARCH_LSX || info.features.LSX;
LOONGARCH_LASX = info.features.LASX; LOONGARCH_LASX = LOONGARCH_LASX || info.features.LASX;
LOONGARCH_CRC32 = info.features.CRC32; LOONGARCH_CRC32 = LOONGARCH_CRC32 || info.features.CRC32;
LOONGARCH_COMPLEX = info.features.COMPLEX; LOONGARCH_COMPLEX = LOONGARCH_COMPLEX || info.features.COMPLEX;
LOONGARCH_CRYPTO = info.features.CRYPTO; LOONGARCH_CRYPTO = LOONGARCH_CRYPTO || info.features.CRYPTO;
LOONGARCH_LVZ = info.features.LVZ; LOONGARCH_LVZ = LOONGARCH_LVZ || info.features.LVZ;
LOONGARCH_LBT_X86 = info.features.LBT_X86; LOONGARCH_LBT_X86 = LOONGARCH_LBT_X86 || info.features.LBT_X86;
LOONGARCH_LBT_ARM = info.features.LBT_ARM; LOONGARCH_LBT_ARM = LOONGARCH_LBT_ARM || info.features.LBT_ARM;
LOONGARCH_LBT_MIPS = info.features.LBT_MIPS; LOONGARCH_LBT_MIPS = LOONGARCH_LBT_MIPS || info.features.LBT_MIPS;
LOONGARCH_PTW = info.features.PTW; LOONGARCH_PTW = LOONGARCH_PTW || info.features.PTW;
#endif #endif
} }
@@ -35,7 +35,10 @@ LoongArch64RegCache::LoongArch64RegCache(MIPSComp::JitOptions *jo)
config_.totalNativeRegs = NUM_LAGPR + NUM_LAFPR; config_.totalNativeRegs = NUM_LAGPR + NUM_LAFPR;
// F regs are used for both FPU and Vec, so we don't need VREGs. // F regs are used for both FPU and Vec, so we don't need VREGs.
config_.mapUseVRegs = false; config_.mapUseVRegs = false;
config_.mapFPUSIMD = true; // Every compiler in this backend picks its path from cpu_info.LOONGARCH_LSX, so the mapping
// has to agree with it. Claiming SIMD here while the scalar paths run leaves them addressing
// lanes with F(reg + n) against a mapping that has no per-lane registers.
config_.mapFPUSIMD = cpu_info.LOONGARCH_LSX;
} }
void LoongArch64RegCache::Init(LoongArch64Emitter *emitter) { void LoongArch64RegCache::Init(LoongArch64Emitter *emitter) {
+10
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@@ -15,6 +15,7 @@
// Official git repository and contact information can be found at // Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <cfenv>
#include <cmath> #include <cmath>
#include <limits> #include <limits>
#include <mutex> #include <mutex>
@@ -105,6 +106,13 @@ void ApplyHostRoundingMode(const MIPSState *mips) {
} }
ARM64WriteFPCR(fpcr); ARM64WriteFPCR(fpcr);
#else
// No control register access written for this architecture, so go through the standard
// call. Rounding is all it can do: there is no portable flush-to-zero, and neither
// riscv64 nor loongarch64 has one in the base ISA either, so denormals stay as they are.
static const int roundLookup[4] = { FE_TONEAREST, FE_TOWARDZERO, FE_UPWARD, FE_DOWNWARD };
fesetround(roundLookup[rmode]);
(void)ftz;
#endif #endif
} }
} }
@@ -121,6 +129,8 @@ void RestoreHostRoundingMode() {
fpcr &= ~(7 << 22); // Clear bits [23:22] for rounding, 24 for FTZ fpcr &= ~(7 << 22); // Clear bits [23:22] for rounding, 24 for FTZ
// Write back the modified FPCR // Write back the modified FPCR
ARM64WriteFPCR(fpcr); ARM64WriteFPCR(fpcr);
#else
fesetround(FE_TONEAREST);
#endif #endif
} }
+32 -14
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@@ -352,32 +352,48 @@ void VertexDecoder::Step_TcFloatThrough(const VertexDecoder *dec, const u8 *ptr,
gstate_c.vertBounds.maxV = std::max(gstate_c.vertBounds.maxV, (u16)uvdata[1]); gstate_c.vertBounds.maxV = std::max(gstate_c.vertBounds.maxV, (u16)uvdata[1]);
} }
// The arm64 JIT and the NEON handwritten decoders fuse the UV prescale (FMLA), the x86 ones don't
// (MULPS + ADDPS). Spell out which one happens here instead of leaving it to the compiler's
// contraction setting: clang contracts this by default and MSVC doesn't, so relying on it makes the
// steps disagree with the JIT on Windows on ARM only.
static inline float PrescaleUV(float value, float scale, float offset) {
#if PPSSPP_ARCH(ARM64_NEON) || PPSSPP_ARCH(RISCV64) || PPSSPP_ARCH(LOONGARCH64)
// The riscv64 and loongarch64 JITs fuse this too - and on those the compiler would contract
// the plain expression below into an FMA anyway, so say so rather than leaving it to chance.
return fmaf(value, scale, offset);
#else
// Safe as long as x86 stays on the SSE2 baseline, which has nothing to contract into. A build
// targeting FMA would need this spelled out too, the other way around from the arm64 one.
return value * scale + offset;
#endif
}
void VertexDecoder::Step_TcU8Prescale(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) { void VertexDecoder::Step_TcU8Prescale(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
float *uv = (float *)(decoded + dec->decFmt.uvoff); float *uv = (float *)(decoded + dec->decFmt.uvoff);
const u8 *uvdata = (const u8 *)(ptr + dec->tcoff); const u8 *uvdata = (const u8 *)(ptr + dec->tcoff);
uv[0] = (float)uvdata[0] * (1.f / 128.f) * dec->prescaleUV_->uScale + dec->prescaleUV_->uOff; uv[0] = PrescaleUV((float)uvdata[0] * (1.f / 128.f), dec->prescaleUV_->uScale, dec->prescaleUV_->uOff);
uv[1] = (float)uvdata[1] * (1.f / 128.f) * dec->prescaleUV_->vScale + dec->prescaleUV_->vOff; uv[1] = PrescaleUV((float)uvdata[1] * (1.f / 128.f), dec->prescaleUV_->vScale, dec->prescaleUV_->vOff);
} }
void VertexDecoder::Step_TcU16Prescale(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) { void VertexDecoder::Step_TcU16Prescale(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
float *uv = (float *)(decoded + dec->decFmt.uvoff); float *uv = (float *)(decoded + dec->decFmt.uvoff);
const u16_le *uvdata = (const u16_le *)(ptr + dec->tcoff); const u16_le *uvdata = (const u16_le *)(ptr + dec->tcoff);
uv[0] = (float)uvdata[0] * (1.f / 32768.f) * dec->prescaleUV_->uScale + dec->prescaleUV_->uOff; uv[0] = PrescaleUV((float)uvdata[0] * (1.f / 32768.f), dec->prescaleUV_->uScale, dec->prescaleUV_->uOff);
uv[1] = (float)uvdata[1] * (1.f / 32768.f) * dec->prescaleUV_->vScale + dec->prescaleUV_->vOff; uv[1] = PrescaleUV((float)uvdata[1] * (1.f / 32768.f), dec->prescaleUV_->vScale, dec->prescaleUV_->vOff);
} }
void VertexDecoder::Step_TcU16DoublePrescale(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) { void VertexDecoder::Step_TcU16DoublePrescale(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
float *uv = (float *)(decoded + dec->decFmt.uvoff); float *uv = (float *)(decoded + dec->decFmt.uvoff);
const u16_le *uvdata = (const u16_le *)(ptr + dec->tcoff); const u16_le *uvdata = (const u16_le *)(ptr + dec->tcoff);
uv[0] = (float)uvdata[0] * (1.f / 16384.f) * dec->prescaleUV_->uScale + dec->prescaleUV_->uOff; uv[0] = PrescaleUV((float)uvdata[0] * (1.f / 16384.f), dec->prescaleUV_->uScale, dec->prescaleUV_->uOff);
uv[1] = (float)uvdata[1] * (1.f / 16384.f) * dec->prescaleUV_->vScale + dec->prescaleUV_->vOff; uv[1] = PrescaleUV((float)uvdata[1] * (1.f / 16384.f), dec->prescaleUV_->vScale, dec->prescaleUV_->vOff);
} }
void VertexDecoder::Step_TcFloatPrescale(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) { void VertexDecoder::Step_TcFloatPrescale(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
float *uv = (float *)(decoded + dec->decFmt.uvoff); float *uv = (float *)(decoded + dec->decFmt.uvoff);
const float_le *uvdata = (const float_le *)(ptr + dec->tcoff); const float_le *uvdata = (const float_le *)(ptr + dec->tcoff);
uv[0] = uvdata[0] * dec->prescaleUV_->uScale + dec->prescaleUV_->uOff; uv[0] = PrescaleUV(uvdata[0], dec->prescaleUV_->uScale, dec->prescaleUV_->uOff);
uv[1] = uvdata[1] * dec->prescaleUV_->vScale + dec->prescaleUV_->vOff; uv[1] = PrescaleUV(uvdata[1], dec->prescaleUV_->vScale, dec->prescaleUV_->vOff);
} }
void VertexDecoder::Step_TcU8MorphToFloat(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) { void VertexDecoder::Step_TcU8MorphToFloat(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
@@ -745,9 +761,7 @@ void VertexDecoder::Step_NormalS16Morph(const VertexDecoder *dec, const u8 *ptr,
acc[j] += sv[j] * multiplier; acc[j] += sv[j] * multiplier;
} }
float *normal = (float *)(decoded + dec->decFmt.nrmoff); float *normal = (float *)(decoded + dec->decFmt.nrmoff);
normal[0] = acc[0] * (1.0f / 32768.0f); memcpy(normal, acc, sizeof(float) * 3);
normal[1] = acc[1] * (1.0f / 32768.0f);
normal[2] = acc[2] * (1.0f / 32768.0f);
} }
void VertexDecoder::Step_NormalFloatMorph(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) { void VertexDecoder::Step_NormalFloatMorph(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
@@ -835,6 +849,9 @@ void VertexDecoder::Step_PosS16(const VertexDecoder *dec, const u8 *ptr, u8 *dec
void VertexDecoder::Step_PosFloat(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) { void VertexDecoder::Step_PosFloat(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
Vec4F32 v = Vec4F32::Load((const float *)(ptr + dec->posoff)); Vec4F32 v = Vec4F32::Load((const float *)(ptr + dec->posoff));
// NaN and infinity only have to come out finite, so that the viewport scale can zero them later
// like the PSP does (0 * NaN == 0 there). The platforms differ in how (SSE clamps, NEON zeroes),
// and so do the JITs, which is fine.
v.CleanNaNInfs().Store((float *)(decoded + dec->decFmt.posoff)); v.CleanNaNInfs().Store((float *)(decoded + dec->decFmt.posoff));
} }
@@ -888,7 +905,9 @@ void VertexDecoder::Step_PosFloatThrough(const VertexDecoder *dec, const u8 *ptr
float *v = (float *)(decoded + dec->decFmt.posoff); float *v = (float *)(decoded + dec->decFmt.posoff);
const float *fv = (const float *)(ptr + dec->posoff); const float *fv = (const float *)(ptr + dec->posoff);
memcpy(v, fv, 8); memcpy(v, fv, 8);
v[2] = fv[2] > 65535.0f ? 65535.0f : (fv[2] < 0.0f ? 0.0f : fv[2]); // Depth is an integer in through mode: truncate, and clamp to 16 bits (NaN becomes 0).
const float z = fv[2];
v[2] = z >= 65535.0f ? 65535.0f : (z > 0.0f ? (float)(int)z : 0.0f);
} }
void VertexDecoder::Step_PosS8Morph(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) { void VertexDecoder::Step_PosS8Morph(const VertexDecoder *dec, const u8 *ptr, u8 *decoded) {
@@ -1191,9 +1210,8 @@ void VertexDecoder::SetVertexType(u32 fmt, const VertexDecoderOptions &options,
DEBUG_LOG(Log::G3D, "VTYPE: THRU=%i TC=%i COL=%i POS=%i NRM=%i WT=%i NW=%i IDX=%i MC=%i", (int)throughmode, tc, col, pos, nrm, weighttype, nweights, idx, morphcount); DEBUG_LOG(Log::G3D, "VTYPE: THRU=%i TC=%i COL=%i POS=%i NRM=%i WT=%i NW=%i IDX=%i MC=%i", (int)throughmode, tc, col, pos, nrm, weighttype, nweights, idx, morphcount);
} }
skinInDecode = weighttype != 0;
if (weighttype) { // && nweights? if (weighttype) { // && nweights?
skinInDecode = true;
weightoff = size; weightoff = size;
//size = align(size, wtalign[weighttype]); unnecessary //size = align(size, wtalign[weighttype]); unnecessary
size += wtsize[weighttype] * nweights; size += wtsize[weighttype] * nweights;
+30 -5
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@@ -1,5 +1,6 @@
#include "Common/CommonTypes.h" #include "Common/CommonTypes.h"
#include "Common/Data/Convert/ColorConv.h" #include "Common/Data/Convert/ColorConv.h"
#include "Core/HDRemaster.h"
#include "GPU/Common/VertexDecoderCommon.h" #include "GPU/Common/VertexDecoderCommon.h"
#include "GPU/GPUState.h" #include "GPU/GPUState.h"
@@ -61,41 +62,61 @@ void VtxDec_Tu16_C8888_Pfloat(const u8 *srcp, u8 *dstp, int count, const UVScale
}; };
const GOWVTX *src = (const GOWVTX *)srcp; const GOWVTX *src = (const GOWVTX *)srcp;
OutVTX *dst = (OutVTX *)dstp; OutVTX *dst = (OutVTX *)dstp;
float uscale = uvScaleOffset->uScale * (1.0f / 32768.0f); // The HD Remasters double the texture coordinates, see Step_TcU16DoublePrescale.
float vscale = uvScaleOffset->vScale * (1.0f / 32768); const float uvDiv = g_DoubleTextureCoordinates ? (1.0f / 16384.0f) : (1.0f / 32768.0f);
float uscale = uvScaleOffset->uScale * uvDiv;
float vscale = uvScaleOffset->vScale * uvDiv;
float uoff = uvScaleOffset->uOff; float uoff = uvScaleOffset->uOff;
float voff = uvScaleOffset->vOff; float voff = uvScaleOffset->vOff;
u32 alpha = 0xFFFFFFFF; u32 alpha = 0xFFFFFFFF;
// The position is loaded together with the color, as lanes 1-3. A NaN or infinite coordinate has
// to come out finite, so that the viewport scale can zero it later like the PSP does. Which finite
// value doesn't matter, so any lane with an all-ones exponent is zeroed. Lane 0 (the color) is
// left alone: its mask is 0, which never equals the exponent.
alignas(16) static const u32 expMask[4] = { 0, 0x7F800000, 0x7F800000, 0x7F800000 };
#if PPSSPP_ARCH(SSE2) #if PPSSPP_ARCH(SSE2)
__m128 uvOff = _mm_setr_ps(uoff, voff, uoff, voff); __m128 uvOff = _mm_setr_ps(uoff, voff, uoff, voff);
__m128 uvScale = _mm_setr_ps(uscale, vscale, uscale, vscale); __m128 uvScale = _mm_setr_ps(uscale, vscale, uscale, vscale);
__m128i alphaMask = _mm_set1_epi32(0xFFFFFFFF); __m128i alphaMask = _mm_set1_epi32(0xFFFFFFFF);
const __m128i posExpMask = _mm_load_si128((const __m128i *)expMask);
const __m128i expAllOnes = _mm_set1_epi32(0x7F800000);
for (int i = 0; i < count; i++) { for (int i = 0; i < count; i++) {
__m128i uv = _mm_set1_epi32(src[i].packed_uv); __m128i uv = _mm_set1_epi32(src[i].packed_uv);
__m128 fuv = _mm_cvtepi32_ps(_mm_unpacklo_epi16(uv, _mm_setzero_si128())); __m128 fuv = _mm_cvtepi32_ps(_mm_unpacklo_epi16(uv, _mm_setzero_si128()));
__m128 finalUV = _mm_add_ps(_mm_mul_ps(fuv, uvScale), uvOff); __m128 finalUV = _mm_add_ps(_mm_mul_ps(fuv, uvScale), uvOff);
u32 normal = src[i].packed_normal; u32 normal = src[i].packed_normal;
__m128i colpos = _mm_loadu_si128((const __m128i *)&src[i].col); __m128i colpos = _mm_loadu_si128((const __m128i *)&src[i].col);
alphaMask = _mm_and_si128(alphaMask, colpos);
colpos = _mm_andnot_si128(_mm_cmpeq_epi32(_mm_and_si128(colpos, posExpMask), expAllOnes), colpos);
_mm_store_sd((double *)&dst[i].u, _mm_castps_pd(finalUV)); _mm_store_sd((double *)&dst[i].u, _mm_castps_pd(finalUV));
dst[i].packed_normal = normal; dst[i].packed_normal = normal;
_mm_storeu_si128((__m128i *)&dst[i].col, colpos); _mm_storeu_si128((__m128i *)&dst[i].col, colpos);
alphaMask = _mm_and_si128(alphaMask, colpos);
} }
alpha = _mm_cvtsi128_si32(alphaMask); alpha = _mm_cvtsi128_si32(alphaMask);
#elif PPSSPP_ARCH(ARM_NEON) #elif PPSSPP_ARCH(ARM_NEON)
float32x2_t uvScale = vmul_f32(vld1_f32(&uvScaleOffset->uScale), vdup_n_f32(1.0f / 32768.0f)); const float scaleArr[2] = { uscale, vscale };
float32x2_t uvScale = vld1_f32(scaleArr);
float32x2_t uvOff = vld1_f32(&uvScaleOffset->uOff); float32x2_t uvOff = vld1_f32(&uvScaleOffset->uOff);
uint32x4_t alphaMask = vdupq_n_u32(0xFFFFFFFF); uint32x4_t alphaMask = vdupq_n_u32(0xFFFFFFFF);
const uint32x4_t posExpMask = vld1q_u32(expMask);
const uint32x4_t expAllOnes = vdupq_n_u32(0x7F800000);
for (int i = 0; i < count; i++) { for (int i = 0; i < count; i++) {
uint16x4_t uv = vld1_u16(&src[i].u); // TODO: We only need the first two lanes, maybe there's a better way? uint16x4_t uv = vld1_u16(&src[i].u); // TODO: We only need the first two lanes, maybe there's a better way?
uint32x2_t fuv = vget_low_u32(vmovl_u16(uv)); // Only using the first two lanes uint32x2_t fuv = vget_low_u32(vmovl_u16(uv)); // Only using the first two lanes
#if PPSSPP_ARCH(ARM64_NEON)
// Fused, like the arm64 JIT and the steps as the compiler builds them.
float32x2_t finalUV = vfma_f32(uvOff, vcvt_f32_u32(fuv), uvScale);
#else
float32x2_t finalUV = vadd_f32(vmul_f32(vcvt_f32_u32(fuv), uvScale), uvOff); float32x2_t finalUV = vadd_f32(vmul_f32(vcvt_f32_u32(fuv), uvScale), uvOff);
#endif
u32 normal = src[i].packed_normal; u32 normal = src[i].packed_normal;
uint32x4_t colpos = vld1q_u32((const u32 *)&src[i].col); uint32x4_t colpos = vld1q_u32((const u32 *)&src[i].col);
alphaMask = vandq_u32(alphaMask, colpos); alphaMask = vandq_u32(alphaMask, colpos);
colpos = vbicq_u32(colpos, vceqq_u32(vandq_u32(colpos, posExpMask), expAllOnes));
vst1_f32(&dst[i].u, finalUV); vst1_f32(&dst[i].u, finalUV);
dst[i].packed_normal = normal; dst[i].packed_normal = normal;
vst1q_u32(&dst[i].col, colpos); vst1q_u32(&dst[i].col, colpos);
@@ -246,7 +267,11 @@ void VtxDec_Tu8_C5551_Ps16(const u8 *srcp, u8 *dstp, int numVerts, const UVScale
uint8x8_t uv8 = vreinterpret_u8_u64(uv8_one); uint8x8_t uv8 = vreinterpret_u8_u64(uv8_one);
uint16x4_t uv16 = vget_low_u16(vmovl_u8(uv8)); uint16x4_t uv16 = vget_low_u16(vmovl_u8(uv8));
uint32x4_t uv32 = vmovl_u16(uv16); uint32x4_t uv32 = vmovl_u16(uv16);
#if PPSSPP_ARCH(ARM64_NEON)
float32x4_t uvf = vfmaq_f32(uvOffset, vcvtq_f32_u32(uv32), uvScale);
#else
float32x4_t uvf = vaddq_f32(vmulq_f32(vcvtq_f32_u32(uv32), uvScale), uvOffset); float32x4_t uvf = vaddq_f32(vmulq_f32(vcvtq_f32_u32(uv32), uvScale), uvOffset);
#endif
alpha &= col0; alpha &= col0;
@@ -258,7 +283,7 @@ void VtxDec_Tu8_C5551_Ps16(const u8 *srcp, u8 *dstp, int numVerts, const UVScale
int32x2_t a_shifted = vshr_n_s32(vreinterpret_s32_u32(vshl_n_u32(vand_u32(col, amask), 16)), 7); int32x2_t a_shifted = vshr_n_s32(vreinterpret_s32_u32(vshl_n_u32(vand_u32(col, amask), 16)), 7);
uint32x2_t a = vreinterpret_u32_s32(a_shifted); uint32x2_t a = vreinterpret_u32_s32(a_shifted);
col = vorr_u32(vorr_u32(r, g), b); col = vorr_u32(vorr_u32(r, g), b);
col = vorr_u32(col, vand_u32(vshl_n_u32(col, 5), lowbits)); col = vorr_u32(col, vand_u32(vshr_n_u32(col, 5), lowbits));
col = vorr_u32(col, a); col = vorr_u32(col, a);
// TODO: Mix into fewer stores. // TODO: Mix into fewer stores.
+90 -122
View File
@@ -281,10 +281,12 @@ JittedVertexDecoder VertexDecoderJitCache::Compile(const VertexDecoder &dec, int
if (updateTexBounds) { if (updateTexBounds) {
LI(tempReg1, &gstate_c.vertBounds.minU); LI(tempReg1, &gstate_c.vertBounds.minU);
LD_H(boundsMinUReg, tempReg1, offsetof(KnownVertexBounds, minU)); // Unsigned: the bounds are u16, and minU/minV start at 0xFFFF, which a signed load
LD_H(boundsMaxUReg, tempReg1, offsetof(KnownVertexBounds, maxU)); // would turn into -1 and no texcoord would ever be below it.
LD_H(boundsMinVReg, tempReg1, offsetof(KnownVertexBounds, minV)); LD_HU(boundsMinUReg, tempReg1, offsetof(KnownVertexBounds, minU));
LD_H(boundsMaxVReg, tempReg1, offsetof(KnownVertexBounds, maxV)); LD_HU(boundsMaxUReg, tempReg1, offsetof(KnownVertexBounds, maxU));
LD_HU(boundsMinVReg, tempReg1, offsetof(KnownVertexBounds, minV));
LD_HU(boundsMaxVReg, tempReg1, offsetof(KnownVertexBounds, maxV));
} }
const u8 *loopStart = GetCodePtr(); const u8 *loopStart = GetCodePtr();
@@ -657,41 +659,33 @@ void VertexDecoderJitCache::Jit_Color8888Morph() {
Jit_WriteMorphColor(dec_->decFmt.c0off); Jit_WriteMorphColor(dec_->decFmt.c0off);
} }
// The packed color morph formats follow the steps channel by channel. The accumulator has to be
// an LSX scratch register, not an F register: F4-F7 alias V4-V7, which hold the skin matrix for
// the whole vertex.
void VertexDecoderJitCache::Jit_Color4444Morph() { void VertexDecoderJitCache::Jit_Color4444Morph() {
const LoongArch64Reg accReg = lsxScratchReg;
const LoongArch64Reg weightReg = lsxScratchReg2;
const LoongArch64Reg valueReg = lsxScratchReg3;
const LoongArch64Reg scaleReg = lsxScratchReg4;
static const int shift[4] = { 0, 4, 8, 12 };
static const int width[4] = { 4, 4, 4, 4 };
LI(tempReg1, &gstate_c.morphWeights[0]); LI(tempReg1, &gstate_c.morphWeights[0]);
VXOR_V(lsxScratchReg4, lsxScratchReg4, lsxScratchReg4); VXOR_V(accReg, accReg, accReg);
LI(scratchReg, 255.0f / 15.0f);
VREPLGR2VR_W(scaleReg, scratchReg);
LI(tempReg2, 0xf00ff00f); // color 4444 mask for (int n = 0; n < dec_->morphcount; n++) {
VREPLGR2VR_W(V8, tempReg2); VLDREPL_W(weightReg, tempReg1, n * sizeof(float));
LI(tempReg3, 255.0f / 15.0f); // by color 4444 LD_HU(tempReg2, srcReg, dec_->onesize_ * n + dec_->coloff);
VREPLGR2VR_W(V9, tempReg2); for (int j = 0; j < 4; j++) {
BSTRPICK_D(tempReg3, tempReg2, shift[j] + width[j] - 1, shift[j]);
bool first = true; VINSGR2VR_W(valueReg, tempReg3, j);
for (int n = 0; n < dec_->morphcount; ++n) {
const LoongArch64Reg reg = first ? lsxScratchReg : lsxScratchReg2;
FLD_S((LoongArch64Reg)(DecodeReg(reg) + F0), srcReg, dec_->onesize_ * n + dec_->coloff);
VILVL_B(reg, reg, reg);
VAND_V(reg, reg, V8);
VEXTRINS_W(lsxScratchReg3, reg, 0);
VSLLI_H(lsxScratchReg3, lsxScratchReg3, 4);
VOR_V(reg, reg,lsxScratchReg3);
VSRLI_W(reg, reg, 4);
VILVL_B(reg, lsxScratchReg4, reg);
VILVL_H(reg, lsxScratchReg4, reg);
VFFINT_S_W(reg, reg);
VFMUL_S(reg, reg, V9);
// And now the weight.
VLDREPL_W(lsxScratchReg3, tempReg1, n * sizeof(float));
VFMUL_S(reg, reg, lsxScratchReg3);
if (!first) {
VFADD_S(lsxScratchReg, lsxScratchReg,lsxScratchReg2);
} else {
first = false;
} }
VFFINT_S_W(valueReg, valueReg);
// col[j] += w * value * scale - the weight first, then the scale, as the steps do.
VFMUL_S(valueReg, valueReg, weightReg);
VFMADD_S(accReg, valueReg, scaleReg, accReg);
} }
Jit_WriteMorphColor(dec_->decFmt.c0off); Jit_WriteMorphColor(dec_->decFmt.c0off);
@@ -702,46 +696,29 @@ alignas(16) static const u32 color565Mask[4] = { 0x0000f800, 0x000007e0, 0x00000
alignas(16) static const float byColor565[4] = { 255.0f / 31.0f, 255.0f / 63.0f, 255.0f / 31.0f, 255.0f / 1.0f, }; alignas(16) static const float byColor565[4] = { 255.0f / 31.0f, 255.0f / 63.0f, 255.0f / 31.0f, 255.0f / 1.0f, };
void VertexDecoderJitCache::Jit_Color565Morph() { void VertexDecoderJitCache::Jit_Color565Morph() {
const LoongArch64Reg accReg = lsxScratchReg;
const LoongArch64Reg weightReg = lsxScratchReg2;
const LoongArch64Reg valueReg = lsxScratchReg3;
const LoongArch64Reg scaleReg = lsxScratchReg4;
static const int shift[4] = { 0, 5, 11, 0 };
static const int width[4] = { 5, 6, 5, 1 };
LI(tempReg1, &gstate_c.morphWeights[0]); LI(tempReg1, &gstate_c.morphWeights[0]);
LI(tempReg2, &color565Mask[0]); VXOR_V(accReg, accReg, accReg);
VLD(V8, tempReg2, 0);
LI(tempReg2, &byColor565[0]); LI(tempReg2, &byColor565[0]);
VLD(V9, tempReg2, 0); VLD(scaleReg, tempReg2, 0);
bool first = true; for (int n = 0; n < dec_->morphcount; n++) {
for (int n = 0; n < dec_->morphcount; ++n) { VLDREPL_W(weightReg, tempReg1, n * sizeof(float));
const LoongArch64Reg reg = first ? lsxScratchReg : lsxScratchReg3; LD_HU(tempReg2, srcReg, dec_->onesize_ * n + dec_->coloff);
// Spread it out into each lane. We end up with it reversed (R high, A low.) for (int j = 0; j < 3; j++) {
// Below, we shift out each lane from low to high and reverse them. BSTRPICK_D(tempReg3, tempReg2, shift[j] + width[j] - 1, shift[j]);
VLDREPL_W(lsxScratchReg2, srcReg, dec_->onesize_ * n + dec_->coloff); VINSGR2VR_W(valueReg, tempReg3, j);
VAND_V(lsxScratchReg2, lsxScratchReg2, V8);
// Alpha handled in Jit_WriteMorphColor.
// Blue first.
VEXTRINS_W(reg, lsxScratchReg2, 0);
VSRLI_W(reg, reg, 6);
VSHUF4I_W(reg, reg, 3 << 6);
// Green, let's shift it into the right lane first.
VEXTRINS_W(reg, lsxScratchReg2, 1);
VSRLI_W(reg, reg, 5);
VSHUF4I_W(reg, reg, (3 << 6 | 2 << 4));
// Last one, red.
VEXTRINS_W(reg, lsxScratchReg2, 2);
VFFINT_S_W(reg, reg);
VFMUL_S(reg, reg, V9);
// And now the weight.
VLDREPL_W(lsxScratchReg2, tempReg1, n * sizeof(float));
VFMUL_S(reg, reg, lsxScratchReg2);
if (!first) {
VFADD_S(lsxScratchReg, lsxScratchReg, lsxScratchReg3);
} else {
first = false;
} }
VFFINT_S_W(valueReg, valueReg);
// col[j] += w * value * scale - the weight first, then the scale, as the steps do.
VFMUL_S(valueReg, valueReg, weightReg);
VFMADD_S(accReg, valueReg, scaleReg, accReg);
} }
Jit_WriteMorphColor(dec_->decFmt.c0off, false); Jit_WriteMorphColor(dec_->decFmt.c0off, false);
@@ -752,59 +729,44 @@ alignas(16) static const u32 color5551Mask[4] = { 0x00008000, 0x00007c00, 0x0000
alignas(16) static const float byColor5551[4] = { 255.0f / 31.0f, 255.0f / 31.0f, 255.0f / 31.0f, 255.0f / 1.0f, }; alignas(16) static const float byColor5551[4] = { 255.0f / 31.0f, 255.0f / 31.0f, 255.0f / 31.0f, 255.0f / 1.0f, };
void VertexDecoderJitCache::Jit_Color5551Morph() { void VertexDecoderJitCache::Jit_Color5551Morph() {
const LoongArch64Reg accReg = lsxScratchReg;
const LoongArch64Reg weightReg = lsxScratchReg2;
const LoongArch64Reg valueReg = lsxScratchReg3;
const LoongArch64Reg scaleReg = lsxScratchReg4;
static const int shift[4] = { 0, 5, 10, 15 };
static const int width[4] = { 5, 5, 5, 1 };
LI(tempReg1, &gstate_c.morphWeights[0]); LI(tempReg1, &gstate_c.morphWeights[0]);
LI(tempReg2, &color5551Mask[0]); VXOR_V(accReg, accReg, accReg);
VLD(V8, tempReg2, 0);
LI(tempReg2, &byColor5551[0]); LI(tempReg2, &byColor5551[0]);
VLD(V9, tempReg2, 0); VLD(scaleReg, tempReg2, 0);
bool first = true; for (int n = 0; n < dec_->morphcount; n++) {
for (int n = 0; n < dec_->morphcount; ++n) { VLDREPL_W(weightReg, tempReg1, n * sizeof(float));
const LoongArch64Reg reg = first ? lsxScratchReg : lsxScratchReg3; LD_HU(tempReg2, srcReg, dec_->onesize_ * n + dec_->coloff);
// Spread it out into each lane. for (int j = 0; j < 4; j++) {
VLDREPL_W(lsxScratchReg2, srcReg, dec_->onesize_ * n + dec_->coloff); BSTRPICK_D(tempReg3, tempReg2, shift[j] + width[j] - 1, shift[j]);
VAND_V(lsxScratchReg2, lsxScratchReg2, V8); VINSGR2VR_W(valueReg, tempReg3, j);
// Alpha first.
VEXTRINS_W(reg, lsxScratchReg2, 0);
VSRLI_W(reg, reg, 5);
VSHUF4I_W(reg, reg, 0);
// Blue, let's shift it into the right lane first.
VEXTRINS_W(reg, lsxScratchReg2, 1);
VSRLI_W(reg, reg, 5);
VSHUF4I_W(reg, reg, 3 << 6);
// Green.
VEXTRINS_W(reg, lsxScratchReg2, 2);
VSRLI_W(reg, reg, 5);
VSHUF4I_W(reg, reg, (3 << 6 | 2 << 4));
// Last one, red.
VEXTRINS_W(reg, lsxScratchReg2, 3);
VFFINT_S_W(reg, reg);
VFMUL_S(reg, reg, V9);
// And now the weight.
VLDREPL_W(lsxScratchReg2, tempReg1, n * sizeof(float));
VFMUL_S(reg, reg, lsxScratchReg2);
if (!first) {
VFADD_S(lsxScratchReg, lsxScratchReg, lsxScratchReg3);
} else {
first = false;
} }
VFFINT_S_W(valueReg, valueReg);
// col[j] += w * value * scale - the weight first, then the scale, as the steps do.
VFMUL_S(valueReg, valueReg, weightReg);
VFMADD_S(accReg, valueReg, scaleReg, accReg);
} }
Jit_WriteMorphColor(dec_->decFmt.c0off); Jit_WriteMorphColor(dec_->decFmt.c0off);
} }
void VertexDecoderJitCache::Jit_WriteMorphColor(int outOff, bool checkAlpha) { void VertexDecoderJitCache::Jit_WriteMorphColor(int outOff, bool checkAlpha) {
// Pack back into a u32, with saturation. // Pack back into a u32, with saturation. Truncate towards zero like the (int) cast in the
VFTINT_W_S(lsxScratchReg, lsxScratchReg); // steps, and narrow signed->signed then signed->unsigned: the logical narrowing shifts read a
VSSRLNI_H_W(lsxScratchReg, lsxScratchReg, 0); // negative channel as a huge unsigned value and saturate it to 255 instead of clamping to 0.
VSSRLNI_BU_H(lsxScratchReg, lsxScratchReg, 0); VFTINTRZ_W_S(lsxScratchReg, lsxScratchReg);
VPICKVE2GR_W(tempReg1, lsxScratchReg, 0); VSSRANI_H_W(lsxScratchReg, lsxScratchReg, 0);
VSSRANI_BU_H(lsxScratchReg, lsxScratchReg, 0);
// Unsigned: the full-alpha check below compares this against 0xFF000000, and a sign-extended
// color with alpha >= 0x80 would look larger than any of it.
VPICKVE2GR_WU(tempReg1, lsxScratchReg, 0);
// TODO: Could be optimize with a SLLI on fullAlphaReg // TODO: Could be optimize with a SLLI on fullAlphaReg
SLLI_D(tempReg2, fullAlphaReg, 24); SLLI_D(tempReg2, fullAlphaReg, 24);
@@ -988,14 +950,17 @@ void VertexDecoderJitCache::Jit_PosS16() {
} }
void VertexDecoderJitCache::Jit_PosFloat() { void VertexDecoderJitCache::Jit_PosFloat() {
// Just copy 12 bytes, play with over read/write later. // Step_PosFloat cleans out infinities and NaNs. Do it on the bits rather than with FMIN/FMAX
// TODO: This should clean out inf and NaN values. // so it doesn't depend on how the FPU treats a NaN operand: anything with all exponent bits
LD_W(tempReg1, srcReg, dec_->posoff + 0); // set becomes zero, which is finite and multiplies to zero, as the callers expect.
LD_W(tempReg2, srcReg, dec_->posoff + 4); LI(scratchReg, 0x7F800000);
LD_W(tempReg3, srcReg, dec_->posoff + 8); for (int i = 0; i < 3; i++) {
ST_W(tempReg1, dstReg, dec_->decFmt.posoff + 0); LD_W(tempReg1, srcReg, dec_->posoff + i * 4);
ST_W(tempReg2, dstReg, dec_->decFmt.posoff + 4); BSTRPICK_D(tempReg2, tempReg1, 30, 0); // Drop the sign bit.
ST_W(tempReg3, dstReg, dec_->decFmt.posoff + 8); SLTU(tempReg3, tempReg2, scratchReg); // 1 if finite.
MASKEQZ(tempReg1, tempReg1, tempReg3); // Zero it if not.
ST_W(tempReg1, dstReg, dec_->decFmt.posoff + i * 4);
}
} }
void VertexDecoderJitCache::Jit_PosS8Through() { void VertexDecoderJitCache::Jit_PosS8Through() {
@@ -1037,6 +1002,9 @@ void VertexDecoderJitCache::Jit_PosFloatThrough() {
MOVGR2FR_W(fpScratchReg2, scratchReg); MOVGR2FR_W(fpScratchReg2, scratchReg);
FMAX_S(fpSrc[2], fpSrc[2], fpScratchReg); FMAX_S(fpSrc[2], fpSrc[2], fpScratchReg);
FMIN_S(fpSrc[2], fpSrc[2], fpScratchReg2); FMIN_S(fpSrc[2], fpSrc[2], fpScratchReg2);
// Depth is an integer in through mode - truncate, like Step_PosFloatThrough.
FTINTRZ_W_S(fpSrc[2], fpSrc[2]);
FFINT_S_W(fpSrc[2], fpSrc[2]);
FST_S(fpSrc[2], dstReg, dec_->decFmt.posoff + 8); FST_S(fpSrc[2], dstReg, dec_->decFmt.posoff + 8);
} }
+102 -113
View File
@@ -97,13 +97,16 @@ static float skinMatrix[12];
static uint32_t GetMorphValueUsage(uint32_t vtype) { static uint32_t GetMorphValueUsage(uint32_t vtype) {
uint32_t morphFlags = 0; uint32_t morphFlags = 0;
switch (vtype & GE_VTYPE_TC_MASK) { switch (vtype & GE_VTYPE_TC_MASK) {
case GE_VTYPE_TC_8BIT: morphFlags |= 1 << (int)MorphValuesIndex::BY_128; break; // The prescale decoders bake by128 into the prescale and use the raw weight instead, so
case GE_VTYPE_TC_16BIT: morphFlags |= 1 << (int)MorphValuesIndex::BY_32768; break; // both forms have to be available - which one runs isn't known from the vertex type alone.
case GE_VTYPE_TC_8BIT: morphFlags |= (1 << (int)MorphValuesIndex::BY_128) | (1 << (int)MorphValuesIndex::AS_FLOAT); break;
case GE_VTYPE_TC_16BIT: morphFlags |= (1 << (int)MorphValuesIndex::BY_32768) | (1 << (int)MorphValuesIndex::AS_FLOAT); break;
case GE_VTYPE_TC_FLOAT: morphFlags |= 1 << (int)MorphValuesIndex::AS_FLOAT; break; case GE_VTYPE_TC_FLOAT: morphFlags |= 1 << (int)MorphValuesIndex::AS_FLOAT; break;
} }
switch (vtype & GE_VTYPE_COL_MASK) { switch (vtype & GE_VTYPE_COL_MASK) {
case GE_VTYPE_COL_565: morphFlags |= (1 << (int)MorphValuesIndex::COLOR_5) | (1 << (int)MorphValuesIndex::COLOR_6); break; case GE_VTYPE_COL_565: morphFlags |= (1 << (int)MorphValuesIndex::COLOR_5) | (1 << (int)MorphValuesIndex::COLOR_6); break;
case GE_VTYPE_COL_5551: morphFlags |= 1 << (int)MorphValuesIndex::COLOR_5; break; // 5551 alpha is accumulated with the raw weight, not the color-scaled one.
case GE_VTYPE_COL_5551: morphFlags |= (1 << (int)MorphValuesIndex::COLOR_5) | (1 << (int)MorphValuesIndex::AS_FLOAT); break;
case GE_VTYPE_COL_4444: morphFlags |= 1 << (int)MorphValuesIndex::COLOR_4; break; case GE_VTYPE_COL_4444: morphFlags |= 1 << (int)MorphValuesIndex::COLOR_4; break;
case GE_VTYPE_COL_8888: morphFlags |= 1 << (int)MorphValuesIndex::AS_FLOAT; break; case GE_VTYPE_COL_8888: morphFlags |= 1 << (int)MorphValuesIndex::AS_FLOAT; break;
} }
@@ -300,10 +303,11 @@ JittedVertexDecoder VertexDecoderJitCache::Compile(const VertexDecoder &dec, int
if (dec.tc && dec.throughmode) { if (dec.tc && dec.throughmode) {
// TODO: Smarter, only when doing bounds. // TODO: Smarter, only when doing bounds.
LI(tempReg1, &gstate_c.vertBounds.minU); LI(tempReg1, &gstate_c.vertBounds.minU);
LH(boundsMinUReg, tempReg1, offsetof(KnownVertexBounds, minU)); // Unsigned - these are u16, and minU/minV start at 0xFFFF.
LH(boundsMaxUReg, tempReg1, offsetof(KnownVertexBounds, maxU)); LHU(boundsMinUReg, tempReg1, offsetof(KnownVertexBounds, minU));
LH(boundsMinVReg, tempReg1, offsetof(KnownVertexBounds, minV)); LHU(boundsMaxUReg, tempReg1, offsetof(KnownVertexBounds, maxU));
LH(boundsMaxVReg, tempReg1, offsetof(KnownVertexBounds, maxV)); LHU(boundsMinVReg, tempReg1, offsetof(KnownVertexBounds, minV));
LHU(boundsMaxVReg, tempReg1, offsetof(KnownVertexBounds, maxV));
} }
const u8 *loopStart = GetCodePtr(); const u8 *loopStart = GetCodePtr();
@@ -501,7 +505,9 @@ void VertexDecoderJitCache::Jit_TcU16ThroughToFloat() {
MAXU(boundsMaxVReg, boundsMaxVReg, tempReg2); MAXU(boundsMaxVReg, boundsMaxVReg, tempReg2);
} else { } else {
auto updateSide = [&](RiscVReg src, bool greater, RiscVReg dst) { auto updateSide = [&](RiscVReg src, bool greater, RiscVReg dst) {
FixupBranch skip = BLT(greater ? dst : src, greater ? src : dst); // Skip when dst is already the more extreme of the two. Unsigned: these are u16
// texcoords, and a value above 32767 compares negative as a signed word.
FixupBranch skip = greater ? BGEU(dst, src) : BGEU(src, dst);
MV(dst, src); MV(dst, src);
SetJumpTarget(skip); SetJumpTarget(skip);
}; };
@@ -558,15 +564,13 @@ void VertexDecoderJitCache::Jit_TcFloatPrescale() {
} }
void VertexDecoderJitCache::Jit_TcU8MorphToFloat() { void VertexDecoderJitCache::Jit_TcU8MorphToFloat() {
FL(32, fpScratchReg4, morphBaseReg, ((int)MorphValuesIndex::BY_128 * 8 + 0) * 4); // Accumulate like the Step_ functions, which the compiler contracts into fused
LBU(tempReg1, srcReg, dec_->tcoff + 0); // multiply-adds. Starting from the first product instead of +0.0 rounds differently and
LBU(tempReg2, srcReg, dec_->tcoff + 1); // lets a -0 term through where the steps give +0.
FCVT(FConv::S, FConv::WU, fpSrc[0], tempReg1, Round::TOZERO); for (int j = 0; j < 2; j++)
FCVT(FConv::S, FConv::WU, fpSrc[1], tempReg2, Round::TOZERO); FMV(FMv::W, FMv::X, fpSrc[j], R_ZERO);
FMUL(32, fpSrc[0], fpSrc[0], fpScratchReg4, Round::TOZERO);
FMUL(32, fpSrc[1], fpSrc[1], fpScratchReg4, Round::TOZERO);
for (int n = 1; n < dec_->morphcount; n++) { for (int n = 0; n < dec_->morphcount; n++) {
FL(32, fpScratchReg4, morphBaseReg, ((int)MorphValuesIndex::BY_128 * 8 + n) * 4); FL(32, fpScratchReg4, morphBaseReg, ((int)MorphValuesIndex::BY_128 * 8 + n) * 4);
LBU(tempReg1, srcReg, dec_->onesize_ * n + dec_->tcoff + 0); LBU(tempReg1, srcReg, dec_->onesize_ * n + dec_->tcoff + 0);
LBU(tempReg2, srcReg, dec_->onesize_ * n + dec_->tcoff + 1); LBU(tempReg2, srcReg, dec_->onesize_ * n + dec_->tcoff + 1);
@@ -581,15 +585,13 @@ void VertexDecoderJitCache::Jit_TcU8MorphToFloat() {
} }
void VertexDecoderJitCache::Jit_TcU16MorphToFloat() { void VertexDecoderJitCache::Jit_TcU16MorphToFloat() {
FL(32, fpScratchReg4, morphBaseReg, ((int)MorphValuesIndex::BY_32768 * 8 + 0) * 4); // Accumulate like the Step_ functions, which the compiler contracts into fused
LHU(tempReg1, srcReg, dec_->tcoff + 0); // multiply-adds. Starting from the first product instead of +0.0 rounds differently and
LHU(tempReg2, srcReg, dec_->tcoff + 2); // lets a -0 term through where the steps give +0.
FCVT(FConv::S, FConv::WU, fpSrc[0], tempReg1, Round::TOZERO); for (int j = 0; j < 2; j++)
FCVT(FConv::S, FConv::WU, fpSrc[1], tempReg2, Round::TOZERO); FMV(FMv::W, FMv::X, fpSrc[j], R_ZERO);
FMUL(32, fpSrc[0], fpSrc[0], fpScratchReg4, Round::TOZERO);
FMUL(32, fpSrc[1], fpSrc[1], fpScratchReg4, Round::TOZERO);
for (int n = 1; n < dec_->morphcount; n++) { for (int n = 0; n < dec_->morphcount; n++) {
FL(32, fpScratchReg4, morphBaseReg, ((int)MorphValuesIndex::BY_32768 * 8 + n) * 4); FL(32, fpScratchReg4, morphBaseReg, ((int)MorphValuesIndex::BY_32768 * 8 + n) * 4);
LHU(tempReg1, srcReg, dec_->onesize_ * n + dec_->tcoff + 0); LHU(tempReg1, srcReg, dec_->onesize_ * n + dec_->tcoff + 0);
LHU(tempReg2, srcReg, dec_->onesize_ * n + dec_->tcoff + 2); LHU(tempReg2, srcReg, dec_->onesize_ * n + dec_->tcoff + 2);
@@ -604,13 +606,13 @@ void VertexDecoderJitCache::Jit_TcU16MorphToFloat() {
} }
void VertexDecoderJitCache::Jit_TcFloatMorph() { void VertexDecoderJitCache::Jit_TcFloatMorph() {
FL(32, fpScratchReg4, morphBaseReg, ((int)MorphValuesIndex::AS_FLOAT * 8 + 0) * 4); // Accumulate like the Step_ functions, which the compiler contracts into fused
FL(32, fpSrc[0], srcReg, dec_->tcoff + 0); // multiply-adds. Starting from the first product instead of +0.0 rounds differently and
FL(32, fpSrc[1], srcReg, dec_->tcoff + 4); // lets a -0 term through where the steps give +0.
FMUL(32, fpSrc[0], fpSrc[0], fpScratchReg4, Round::TOZERO); for (int j = 0; j < 2; j++)
FMUL(32, fpSrc[1], fpSrc[1], fpScratchReg4, Round::TOZERO); FMV(FMv::W, FMv::X, fpSrc[j], R_ZERO);
for (int n = 1; n < dec_->morphcount; n++) { for (int n = 0; n < dec_->morphcount; n++) {
FL(32, fpScratchReg4, morphBaseReg, ((int)MorphValuesIndex::AS_FLOAT * 8 + n) * 4); FL(32, fpScratchReg4, morphBaseReg, ((int)MorphValuesIndex::AS_FLOAT * 8 + n) * 4);
FL(32, fpScratchReg1, srcReg, dec_->onesize_ * n + dec_->tcoff + 0); FL(32, fpScratchReg1, srcReg, dec_->onesize_ * n + dec_->tcoff + 0);
FL(32, fpScratchReg2, srcReg, dec_->onesize_ * n + dec_->tcoff + 4); FL(32, fpScratchReg2, srcReg, dec_->onesize_ * n + dec_->tcoff + 4);
@@ -624,15 +626,13 @@ void VertexDecoderJitCache::Jit_TcFloatMorph() {
void VertexDecoderJitCache::Jit_TcU8PrescaleMorph() { void VertexDecoderJitCache::Jit_TcU8PrescaleMorph() {
// We use AS_FLOAT since by128 is already baked into precale. // We use AS_FLOAT since by128 is already baked into precale.
FL(32, fpScratchReg4, morphBaseReg, ((int)MorphValuesIndex::AS_FLOAT * 8 + 0) * 4); // Accumulate like the Step_ functions, which the compiler contracts into fused
LBU(tempReg1, srcReg, dec_->tcoff + 0); // multiply-adds. Starting from the first product instead of +0.0 rounds differently and
LBU(tempReg2, srcReg, dec_->tcoff + 1); // lets a -0 term through where the steps give +0.
FCVT(FConv::S, FConv::WU, fpSrc[0], tempReg1, Round::TOZERO); for (int j = 0; j < 2; j++)
FCVT(FConv::S, FConv::WU, fpSrc[1], tempReg2, Round::TOZERO); FMV(FMv::W, FMv::X, fpSrc[j], R_ZERO);
FMUL(32, fpSrc[0], fpSrc[0], fpScratchReg4, Round::TOZERO);
FMUL(32, fpSrc[1], fpSrc[1], fpScratchReg4, Round::TOZERO);
for (int n = 1; n < dec_->morphcount; n++) { for (int n = 0; n < dec_->morphcount; n++) {
FL(32, fpScratchReg4, morphBaseReg, ((int)MorphValuesIndex::AS_FLOAT * 8 + n) * 4); FL(32, fpScratchReg4, morphBaseReg, ((int)MorphValuesIndex::AS_FLOAT * 8 + n) * 4);
LBU(tempReg1, srcReg, dec_->onesize_ * n + dec_->tcoff + 0); LBU(tempReg1, srcReg, dec_->onesize_ * n + dec_->tcoff + 0);
LBU(tempReg2, srcReg, dec_->onesize_ * n + dec_->tcoff + 1); LBU(tempReg2, srcReg, dec_->onesize_ * n + dec_->tcoff + 1);
@@ -650,15 +650,13 @@ void VertexDecoderJitCache::Jit_TcU8PrescaleMorph() {
void VertexDecoderJitCache::Jit_TcU16PrescaleMorph() { void VertexDecoderJitCache::Jit_TcU16PrescaleMorph() {
// We use AS_FLOAT since by32768 is already baked into precale. // We use AS_FLOAT since by32768 is already baked into precale.
FL(32, fpScratchReg4, morphBaseReg, ((int)MorphValuesIndex::AS_FLOAT * 8 + 0) * 4); // Accumulate like the Step_ functions, which the compiler contracts into fused
LHU(tempReg1, srcReg, dec_->tcoff + 0); // multiply-adds. Starting from the first product instead of +0.0 rounds differently and
LHU(tempReg2, srcReg, dec_->tcoff + 2); // lets a -0 term through where the steps give +0.
FCVT(FConv::S, FConv::WU, fpSrc[0], tempReg1, Round::TOZERO); for (int j = 0; j < 2; j++)
FCVT(FConv::S, FConv::WU, fpSrc[1], tempReg2, Round::TOZERO); FMV(FMv::W, FMv::X, fpSrc[j], R_ZERO);
FMUL(32, fpSrc[0], fpSrc[0], fpScratchReg4, Round::TOZERO);
FMUL(32, fpSrc[1], fpSrc[1], fpScratchReg4, Round::TOZERO);
for (int n = 1; n < dec_->morphcount; n++) { for (int n = 0; n < dec_->morphcount; n++) {
FL(32, fpScratchReg4, morphBaseReg, ((int)MorphValuesIndex::AS_FLOAT * 8 + n) * 4); FL(32, fpScratchReg4, morphBaseReg, ((int)MorphValuesIndex::AS_FLOAT * 8 + n) * 4);
LHU(tempReg1, srcReg, dec_->onesize_ * n + dec_->tcoff + 0); LHU(tempReg1, srcReg, dec_->onesize_ * n + dec_->tcoff + 0);
LHU(tempReg2, srcReg, dec_->onesize_ * n + dec_->tcoff + 2); LHU(tempReg2, srcReg, dec_->onesize_ * n + dec_->tcoff + 2);
@@ -675,13 +673,13 @@ void VertexDecoderJitCache::Jit_TcU16PrescaleMorph() {
} }
void VertexDecoderJitCache::Jit_TcFloatPrescaleMorph() { void VertexDecoderJitCache::Jit_TcFloatPrescaleMorph() {
FL(32, fpScratchReg4, morphBaseReg, ((int)MorphValuesIndex::AS_FLOAT * 8 + 0) * 4); // Accumulate like the Step_ functions, which the compiler contracts into fused
FL(32, fpSrc[0], srcReg, dec_->tcoff + 0); // multiply-adds. Starting from the first product instead of +0.0 rounds differently and
FL(32, fpSrc[1], srcReg, dec_->tcoff + 4); // lets a -0 term through where the steps give +0.
FMUL(32, fpSrc[0], fpSrc[0], fpScratchReg4, Round::TOZERO); for (int j = 0; j < 2; j++)
FMUL(32, fpSrc[1], fpSrc[1], fpScratchReg4, Round::TOZERO); FMV(FMv::W, FMv::X, fpSrc[j], R_ZERO);
for (int n = 1; n < dec_->morphcount; n++) { for (int n = 0; n < dec_->morphcount; n++) {
FL(32, fpScratchReg4, morphBaseReg, ((int)MorphValuesIndex::AS_FLOAT * 8 + n) * 4); FL(32, fpScratchReg4, morphBaseReg, ((int)MorphValuesIndex::AS_FLOAT * 8 + n) * 4);
FL(32, fpScratchReg1, srcReg, dec_->onesize_ * n + dec_->tcoff + 0); FL(32, fpScratchReg1, srcReg, dec_->onesize_ * n + dec_->tcoff + 0);
FL(32, fpScratchReg2, srcReg, dec_->onesize_ * n + dec_->tcoff + 4); FL(32, fpScratchReg2, srcReg, dec_->onesize_ * n + dec_->tcoff + 4);
@@ -784,13 +782,16 @@ void VertexDecoderJitCache::Jit_PosS16() {
} }
void VertexDecoderJitCache::Jit_PosFloat() { void VertexDecoderJitCache::Jit_PosFloat() {
// Just copy 12 bytes, play with over read/write later. // Clamp to +-FLT_MAX, which turns infinities finite and, since FMIN/FMAX return the non-NaN
LW(tempReg1, srcReg, dec_->posoff + 0); // operand, NaN into FLT_MAX. Step_PosFloat does the same via CleanNaNInfs.
LW(tempReg2, srcReg, dec_->posoff + 4); QuickFLI(32, fpScratchReg1, FLT_MAX, scratchReg);
LW(tempReg3, srcReg, dec_->posoff + 8); FNEG(32, fpScratchReg2, fpScratchReg1);
SW(tempReg1, dstReg, dec_->decFmt.posoff + 0); for (int i = 0; i < 3; i++) {
SW(tempReg2, dstReg, dec_->decFmt.posoff + 4); FL(32, fpSrc[i], srcReg, dec_->posoff + i * 4);
SW(tempReg3, dstReg, dec_->decFmt.posoff + 8); FMIN(32, fpSrc[i], fpSrc[i], fpScratchReg1);
FMAX(32, fpSrc[i], fpSrc[i], fpScratchReg2);
FS(32, fpSrc[i], dstReg, dec_->decFmt.posoff + i * 4);
}
} }
void VertexDecoderJitCache::Jit_PosS8Skin() { void VertexDecoderJitCache::Jit_PosS8Skin() {
@@ -843,6 +844,9 @@ void VertexDecoderJitCache::Jit_PosFloatThrough() {
FMV(FMv::W, FMv::X, fpScratchReg1, R_ZERO); FMV(FMv::W, FMv::X, fpScratchReg1, R_ZERO);
FMAX(32, fpSrc[2], fpSrc[2], fpScratchReg1); FMAX(32, fpSrc[2], fpSrc[2], fpScratchReg1);
FMIN(32, fpSrc[2], fpSrc[2], const65535Reg); FMIN(32, fpSrc[2], fpSrc[2], const65535Reg);
// Depth is an integer in through mode - truncate, like Step_PosFloatThrough.
FCVT(FConv::W, FConv::S, scratchReg, fpSrc[2], Round::TOZERO);
FCVT(FConv::S, FConv::W, fpSrc[2], scratchReg);
FS(32, fpSrc[2], dstReg, dec_->decFmt.posoff + 8); FS(32, fpSrc[2], dstReg, dec_->decFmt.posoff + 8);
} }
@@ -1253,28 +1257,22 @@ void VertexDecoderJitCache::Jit_AnyU16ToFloat(int srcoff, u32 bits) {
} }
void VertexDecoderJitCache::Jit_AnyS8Morph(int srcoff, int dstoff) { void VertexDecoderJitCache::Jit_AnyS8Morph(int srcoff, int dstoff) {
FL(32, fpScratchReg4, morphBaseReg, ((int)MorphValuesIndex::BY_128 * 8 + 0) * 4); // Accumulate exactly like the Step_ functions, which the compiler contracts into fused
LB(tempReg1, srcReg, srcoff + 0); // multiply-adds - so use FMADD here too, and start from +0.0 rather than from the first
LB(tempReg2, srcReg, srcoff + 1); // product, which would round differently and let a -0 term through where the steps give +0.
LB(tempReg3, srcReg, srcoff + 2); for (int j = 0; j < 3; j++)
FCVT(FConv::S, FConv::W, fpSrc[0], tempReg1, Round::TOZERO); FMV(FMv::W, FMv::X, fpSrc[j], R_ZERO);
FCVT(FConv::S, FConv::W, fpSrc[1], tempReg2, Round::TOZERO);
FCVT(FConv::S, FConv::W, fpSrc[2], tempReg3, Round::TOZERO);
FMUL(32, fpSrc[0], fpSrc[0], fpScratchReg4, Round::TOZERO);
FMUL(32, fpSrc[1], fpSrc[1], fpScratchReg4, Round::TOZERO);
FMUL(32, fpSrc[2], fpSrc[2], fpScratchReg4, Round::TOZERO);
for (int n = 1; n < dec_->morphcount; n++) { const RiscVReg fpTemp[3] = { fpScratchReg1, fpScratchReg2, fpScratchReg3 };
const RiscVReg tempRegs[3] = { tempReg1, tempReg2, tempReg3 };
for (int n = 0; n < dec_->morphcount; n++) {
FL(32, fpScratchReg4, morphBaseReg, ((int)MorphValuesIndex::BY_128 * 8 + n) * 4); FL(32, fpScratchReg4, morphBaseReg, ((int)MorphValuesIndex::BY_128 * 8 + n) * 4);
LB(tempReg1, srcReg, dec_->onesize_ * n + srcoff + 0); for (int j = 0; j < 3; j++)
LB(tempReg2, srcReg, dec_->onesize_ * n + srcoff + 1); LB(tempRegs[j], srcReg, dec_->onesize_ * n + srcoff + j);
LB(tempReg3, srcReg, dec_->onesize_ * n + srcoff + 2); for (int j = 0; j < 3; j++)
FCVT(FConv::S, FConv::W, fpScratchReg1, tempReg1, Round::TOZERO); FCVT(FConv::S, FConv::W, fpTemp[j], tempRegs[j]);
FCVT(FConv::S, FConv::W, fpScratchReg2, tempReg2, Round::TOZERO); for (int j = 0; j < 3; j++)
FCVT(FConv::S, FConv::W, fpScratchReg3, tempReg3, Round::TOZERO); FMADD(32, fpSrc[j], fpTemp[j], fpScratchReg4, fpSrc[j]);
FMADD(32, fpSrc[0], fpScratchReg1, fpScratchReg4, fpSrc[0]);
FMADD(32, fpSrc[1], fpScratchReg2, fpScratchReg4, fpSrc[1]);
FMADD(32, fpSrc[2], fpScratchReg3, fpScratchReg4, fpSrc[2]);
} }
if (dstoff >= 0) { if (dstoff >= 0) {
@@ -1285,28 +1283,22 @@ void VertexDecoderJitCache::Jit_AnyS8Morph(int srcoff, int dstoff) {
} }
void VertexDecoderJitCache::Jit_AnyS16Morph(int srcoff, int dstoff) { void VertexDecoderJitCache::Jit_AnyS16Morph(int srcoff, int dstoff) {
FL(32, fpScratchReg4, morphBaseReg, ((int)MorphValuesIndex::BY_32768 * 8 + 0) * 4); // Accumulate exactly like the Step_ functions, which the compiler contracts into fused
LH(tempReg1, srcReg, srcoff + 0); // multiply-adds - so use FMADD here too, and start from +0.0 rather than from the first
LH(tempReg2, srcReg, srcoff + 2); // product, which would round differently and let a -0 term through where the steps give +0.
LH(tempReg3, srcReg, srcoff + 4); for (int j = 0; j < 3; j++)
FCVT(FConv::S, FConv::W, fpSrc[0], tempReg1, Round::TOZERO); FMV(FMv::W, FMv::X, fpSrc[j], R_ZERO);
FCVT(FConv::S, FConv::W, fpSrc[1], tempReg2, Round::TOZERO);
FCVT(FConv::S, FConv::W, fpSrc[2], tempReg3, Round::TOZERO);
FMUL(32, fpSrc[0], fpSrc[0], fpScratchReg4, Round::TOZERO);
FMUL(32, fpSrc[1], fpSrc[1], fpScratchReg4, Round::TOZERO);
FMUL(32, fpSrc[2], fpSrc[2], fpScratchReg4, Round::TOZERO);
for (int n = 1; n < dec_->morphcount; n++) { const RiscVReg fpTemp[3] = { fpScratchReg1, fpScratchReg2, fpScratchReg3 };
const RiscVReg tempRegs[3] = { tempReg1, tempReg2, tempReg3 };
for (int n = 0; n < dec_->morphcount; n++) {
FL(32, fpScratchReg4, morphBaseReg, ((int)MorphValuesIndex::BY_32768 * 8 + n) * 4); FL(32, fpScratchReg4, morphBaseReg, ((int)MorphValuesIndex::BY_32768 * 8 + n) * 4);
LH(tempReg1, srcReg, dec_->onesize_ * n + srcoff + 0); for (int j = 0; j < 3; j++)
LH(tempReg2, srcReg, dec_->onesize_ * n + srcoff + 2); LH(tempRegs[j], srcReg, dec_->onesize_ * n + srcoff + j * 2);
LH(tempReg3, srcReg, dec_->onesize_ * n + srcoff + 4); for (int j = 0; j < 3; j++)
FCVT(FConv::S, FConv::W, fpScratchReg1, tempReg1, Round::TOZERO); FCVT(FConv::S, FConv::W, fpTemp[j], tempRegs[j]);
FCVT(FConv::S, FConv::W, fpScratchReg2, tempReg2, Round::TOZERO); for (int j = 0; j < 3; j++)
FCVT(FConv::S, FConv::W, fpScratchReg3, tempReg3, Round::TOZERO); FMADD(32, fpSrc[j], fpTemp[j], fpScratchReg4, fpSrc[j]);
FMADD(32, fpSrc[0], fpScratchReg1, fpScratchReg4, fpSrc[0]);
FMADD(32, fpSrc[1], fpScratchReg2, fpScratchReg4, fpSrc[1]);
FMADD(32, fpSrc[2], fpScratchReg3, fpScratchReg4, fpSrc[2]);
} }
if (dstoff >= 0) { if (dstoff >= 0) {
@@ -1317,22 +1309,19 @@ void VertexDecoderJitCache::Jit_AnyS16Morph(int srcoff, int dstoff) {
} }
void VertexDecoderJitCache::Jit_AnyFloatMorph(int srcoff, int dstoff) { void VertexDecoderJitCache::Jit_AnyFloatMorph(int srcoff, int dstoff) {
FL(32, fpScratchReg4, morphBaseReg, ((int)MorphValuesIndex::AS_FLOAT * 8 + 0) * 4); // Accumulate exactly like the Step_ functions, which the compiler contracts into fused
FL(32, fpSrc[0], srcReg, srcoff + 0); // multiply-adds - so use FMADD here too, and start from +0.0 rather than from the first
FL(32, fpSrc[1], srcReg, srcoff + 4); // product, which would round differently and let a -0 term through where the steps give +0.
FL(32, fpSrc[2], srcReg, srcoff + 8); for (int j = 0; j < 3; j++)
FMUL(32, fpSrc[0], fpSrc[0], fpScratchReg4, Round::TOZERO); FMV(FMv::W, FMv::X, fpSrc[j], R_ZERO);
FMUL(32, fpSrc[1], fpSrc[1], fpScratchReg4, Round::TOZERO);
FMUL(32, fpSrc[2], fpSrc[2], fpScratchReg4, Round::TOZERO);
for (int n = 1; n < dec_->morphcount; n++) { const RiscVReg fpTemp[3] = { fpScratchReg1, fpScratchReg2, fpScratchReg3 };
for (int n = 0; n < dec_->morphcount; n++) {
FL(32, fpScratchReg4, morphBaseReg, ((int)MorphValuesIndex::AS_FLOAT * 8 + n) * 4); FL(32, fpScratchReg4, morphBaseReg, ((int)MorphValuesIndex::AS_FLOAT * 8 + n) * 4);
FL(32, fpScratchReg1, srcReg, dec_->onesize_ * n + srcoff + 0); for (int j = 0; j < 3; j++)
FL(32, fpScratchReg2, srcReg, dec_->onesize_ * n + srcoff + 4); FL(32, fpTemp[j], srcReg, dec_->onesize_ * n + srcoff + j * 4);
FL(32, fpScratchReg3, srcReg, dec_->onesize_ * n + srcoff + 8); for (int j = 0; j < 3; j++)
FMADD(32, fpSrc[0], fpScratchReg1, fpScratchReg4, fpSrc[0]); FMADD(32, fpSrc[j], fpTemp[j], fpScratchReg4, fpSrc[j]);
FMADD(32, fpSrc[1], fpScratchReg2, fpScratchReg4, fpSrc[1]);
FMADD(32, fpSrc[2], fpScratchReg3, fpScratchReg4, fpSrc[2]);
} }
if (dstoff >= 0) { if (dstoff >= 0) {
+26 -12
View File
@@ -691,6 +691,10 @@ void VertexDecoderJitCache::Jit_TcAnyMorph(int bits) {
first = false; first = false;
} }
} }
// The steps sum onto +0, which turns a sum of -0s into +0. Adding +0 at the end does the same.
XORPS(fpScratchReg2, R(fpScratchReg2));
ADDPS(fpScratchReg, R(fpScratchReg2));
} }
void VertexDecoderJitCache::Jit_TcU8MorphToFloat() { void VertexDecoderJitCache::Jit_TcU8MorphToFloat() {
@@ -770,10 +774,11 @@ void VertexDecoderJitCache::Jit_TcU16ThroughToFloat() {
SetJumpTarget(skip); SetJumpTarget(skip);
}; };
// TODO: Can this actually be fast? Hmm, floats aren't better. // TODO: Can this actually be fast? Hmm, floats aren't better.
updateSide(tempReg1, CC_GE, offsetof(KnownVertexBounds, minU)); // The bounds are unsigned, so unsigned conditions.
updateSide(tempReg1, CC_LE, offsetof(KnownVertexBounds, maxU)); updateSide(tempReg1, CC_AE, offsetof(KnownVertexBounds, minU));
updateSide(tempReg2, CC_GE, offsetof(KnownVertexBounds, minV)); updateSide(tempReg1, CC_BE, offsetof(KnownVertexBounds, maxU));
updateSide(tempReg2, CC_LE, offsetof(KnownVertexBounds, maxV)); updateSide(tempReg2, CC_AE, offsetof(KnownVertexBounds, minV));
updateSide(tempReg2, CC_BE, offsetof(KnownVertexBounds, maxV));
} }
void VertexDecoderJitCache::Jit_TcFloatThrough() { void VertexDecoderJitCache::Jit_TcFloatThrough() {
@@ -994,12 +999,12 @@ void VertexDecoderJitCache::Jit_Color4444Morph() {
} }
CVTDQ2PS(reg, R(reg)); CVTDQ2PS(reg, R(reg));
MULPS(reg, R(XMM6));
// And now the weight. // The weight goes on before the scale, same order as the steps (it rounds differently).
MOVSS(fpScratchReg3, MDisp(tempReg1, n * sizeof(float))); MOVSS(fpScratchReg3, MDisp(tempReg1, n * sizeof(float)));
SHUFPS(fpScratchReg3, R(fpScratchReg3), _MM_SHUFFLE(0, 0, 0, 0)); SHUFPS(fpScratchReg3, R(fpScratchReg3), _MM_SHUFFLE(0, 0, 0, 0));
MULPS(reg, R(fpScratchReg3)); MULPS(reg, R(fpScratchReg3));
MULPS(reg, R(XMM6));
if (!first) { if (!first) {
ADDPS(fpScratchReg, R(fpScratchReg2)); ADDPS(fpScratchReg, R(fpScratchReg2));
@@ -1049,12 +1054,12 @@ void VertexDecoderJitCache::Jit_Color565Morph() {
MOVSS(reg, R(fpScratchReg2)); MOVSS(reg, R(fpScratchReg2));
CVTDQ2PS(reg, R(reg)); CVTDQ2PS(reg, R(reg));
MULPS(reg, R(XMM6));
// And now the weight. // The weight goes on before the scale, same order as the steps (it rounds differently).
MOVSS(fpScratchReg2, MDisp(tempReg1, n * sizeof(float))); MOVSS(fpScratchReg2, MDisp(tempReg1, n * sizeof(float)));
SHUFPS(fpScratchReg2, R(fpScratchReg2), _MM_SHUFFLE(0, 0, 0, 0)); SHUFPS(fpScratchReg2, R(fpScratchReg2), _MM_SHUFFLE(0, 0, 0, 0));
MULPS(reg, R(fpScratchReg2)); MULPS(reg, R(fpScratchReg2));
MULPS(reg, R(XMM6));
if (!first) { if (!first) {
ADDPS(fpScratchReg, R(fpScratchReg3)); ADDPS(fpScratchReg, R(fpScratchReg3));
@@ -1107,12 +1112,12 @@ void VertexDecoderJitCache::Jit_Color5551Morph() {
MOVSS(reg, R(fpScratchReg2)); MOVSS(reg, R(fpScratchReg2));
CVTDQ2PS(reg, R(reg)); CVTDQ2PS(reg, R(reg));
MULPS(reg, R(XMM6));
// And now the weight. // The weight goes on before the scale, same order as the steps (it rounds differently).
MOVSS(fpScratchReg2, MDisp(tempReg1, n * sizeof(float))); MOVSS(fpScratchReg2, MDisp(tempReg1, n * sizeof(float)));
SHUFPS(fpScratchReg2, R(fpScratchReg2), _MM_SHUFFLE(0, 0, 0, 0)); SHUFPS(fpScratchReg2, R(fpScratchReg2), _MM_SHUFFLE(0, 0, 0, 0));
MULPS(reg, R(fpScratchReg2)); MULPS(reg, R(fpScratchReg2));
MULPS(reg, R(XMM6));
if (!first) { if (!first) {
ADDPS(fpScratchReg, R(fpScratchReg3)); ADDPS(fpScratchReg, R(fpScratchReg3));
@@ -1125,8 +1130,8 @@ void VertexDecoderJitCache::Jit_Color5551Morph() {
} }
void VertexDecoderJitCache::Jit_WriteMorphColor(int outOff, bool checkAlpha) { void VertexDecoderJitCache::Jit_WriteMorphColor(int outOff, bool checkAlpha) {
// Pack back into a u32, with saturation. // Pack back into a u32, with saturation. Truncate like the other color paths.
CVTPS2DQ(fpScratchReg, R(fpScratchReg)); CVTTPS2DQ(fpScratchReg, R(fpScratchReg));
PACKSSDW(fpScratchReg, R(fpScratchReg)); PACKSSDW(fpScratchReg, R(fpScratchReg));
PACKUSWB(fpScratchReg, R(fpScratchReg)); PACKUSWB(fpScratchReg, R(fpScratchReg));
MOVD_xmm(R(tempReg1), fpScratchReg); MOVD_xmm(R(tempReg1), fpScratchReg);
@@ -1467,6 +1472,9 @@ void VertexDecoderJitCache::Jit_AnyS8Morph(int srcoff, int dstoff) {
} }
} }
// The steps sum onto +0, which turns a sum of -0s into +0. Adding +0 at the end does the same.
XORPS(fpScratchReg2, R(fpScratchReg2));
ADDPS(fpScratchReg, R(fpScratchReg2));
MOVUPS(MDisp(dstReg, dstoff), fpScratchReg); MOVUPS(MDisp(dstReg, dstoff), fpScratchReg);
} }
@@ -1506,6 +1514,9 @@ void VertexDecoderJitCache::Jit_AnyS16Morph(int srcoff, int dstoff) {
} }
} }
// The steps sum onto +0, which turns a sum of -0s into +0. Adding +0 at the end does the same.
XORPS(fpScratchReg2, R(fpScratchReg2));
ADDPS(fpScratchReg, R(fpScratchReg2));
MOVUPS(MDisp(dstReg, dstoff), fpScratchReg); MOVUPS(MDisp(dstReg, dstoff), fpScratchReg);
} }
@@ -1527,6 +1538,9 @@ void VertexDecoderJitCache::Jit_AnyFloatMorph(int srcoff, int dstoff) {
} }
} }
// The steps sum onto +0, which turns a sum of -0s into +0. Adding +0 at the end does the same.
XORPS(fpScratchReg2, R(fpScratchReg2));
ADDPS(fpScratchReg, R(fpScratchReg2));
MOVUPS(MDisp(dstReg, dstoff), fpScratchReg); MOVUPS(MDisp(dstReg, dstoff), fpScratchReg);
} }
+9
View File
@@ -146,6 +146,15 @@ we have: MSVC links an `inline` function defined in a .cpp anyway, clang correct
build and pass on Windows and fail to link only on Android CI, with an undefined symbol pointing at a header build and pass on Windows and fail to link only on Android CI, with an undefined symbol pointing at a header
line. Fix it by dropping the bogus `inline` from the definition, not by avoiding the call. line. Fix it by dropping the bogus `inline` from the definition, not by avoiding the call.
The compilers also disagree about floating point contraction, which matters for any test asserting that a JIT
is bit-identical to its C++ reference. Clang folds `a * b + c` into a single fused multiply-add by default;
MSVC never does, under `/fp:precise`, in Debug or Release. So on arm64, where the JITs emit `FMLA`, a
reference written as `a * b + c` matches on Mac, Linux and Android and is off by one ULP on Windows on ARM.
Don't leave it to the compiler: write `fmaf(a, b, c)` when the fused result is wanted (MSVC compiles it to a
single `fmadd`), and `a * b + c` when it isn't. `PrescaleUV` in `GPU/Common/VertexDecoderCommon.cpp` picks per
architecture, matching what each JIT does. x86 doesn't have the problem, since the SSE2 baseline has no FMA
instruction to contract into.
pspautotests are a large set of tests of the PSP OS's API surface, and thus tests our HLE implementation. pspautotests are a large set of tests of the PSP OS's API surface, and thus tests our HLE implementation.
**To check for regressions, run them exactly the way CI does** (see `.github/workflows/build.yml`): **To check for regressions, run them exactly the way CI does** (see `.github/workflows/build.yml`):
+37
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@@ -436,6 +436,30 @@ tests_good = [
# Broken tests # Broken tests
# -b flag runs these. # -b flag runs these.
# Tests that don't pass yet on an architecture we can only reach through emulation. Pass
# --known-failures=<arch> to drop them from the run, so CI can still catch anything *new* breaking
# while these stay outstanding. Keep a reason next to each one, and delete entries as they're fixed
# rather than letting the list rot.
known_failures = {
"riscv64": [
# No flush-to-zero: the ISA has no control for it, so a denormal result survives where the
# PSP would have flushed it. Everything else in this test passes.
"cpu/fpu/fpu",
# The software renderer's output differs from the reference by the same amount on both of
# these architectures, despite them using completely different SIMD paths. Unexplained.
"gpu/clipping/homogeneous",
"gpu/commands/cull",
"gpu/primitives/triangles",
],
"loongarch64": [
"cpu/fpu/fpu",
"gpu/clipping/homogeneous",
"gpu/commands/cull",
"gpu/primitives/triangles",
],
}
tests_next = [ tests_next = [
# These are the next tests up for fixing. These run by default. # These are the next tests up for fixing. These run by default.
"cpu/fpu/fcr", "cpu/fpu/fcr",
@@ -634,10 +658,17 @@ def main():
tests = [] tests = []
args = [] args = []
teamcity = False teamcity = False
skip_arch = None
for arg in sys.argv[1:]: for arg in sys.argv[1:]:
if arg == '--teamcity': if arg == '--teamcity':
args.append(arg) args.append(arg)
teamcity = True teamcity = True
elif arg.startswith('--known-failures='):
# Ours, not headless's - don't pass it through.
skip_arch = arg[len('--known-failures='):]
if skip_arch not in known_failures:
print("Unknown architecture for --known-failures: " + skip_arch)
sys.exit(1)
elif arg[0] == '-': elif arg[0] == '-':
args.append(arg) args.append(arg)
else: else:
@@ -657,6 +688,12 @@ def main():
elif '-m' in args: elif '-m' in args:
tests = [i for i in tests_next + tests_good if i.startswith(tests[0])] tests = [i for i in tests_next + tests_good if i.startswith(tests[0])]
if skip_arch:
skipped = [t for t in tests if t in known_failures[skip_arch]]
tests = [t for t in tests if t not in known_failures[skip_arch]]
if skipped:
print("Skipping %d known failures on %s: %s" % (len(skipped), skip_arch, ", ".join(skipped)))
returncode = run_tests(tests, args) returncode = run_tests(tests, args)
if teamcity: if teamcity:
return 0 return 0
+446
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@@ -16,11 +16,18 @@
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <math.h> #include <math.h>
#include <cmath>
#include <cstring>
#include <map>
#include <string>
#include "Common/CommonTypes.h" #include "Common/CommonTypes.h"
#include "Common/MemoryUtil.h"
#include "Common/StringUtils.h"
#include "Common/TimeUtil.h" #include "Common/TimeUtil.h"
#include "Core/Config.h" #include "Core/Config.h"
#include "Core/ConfigValues.h" #include "Core/ConfigValues.h"
#include "Core/HDRemaster.h"
#include "GPU/Common/VertexDecoderCommon.h" #include "GPU/Common/VertexDecoderCommon.h"
#include "GPU/ge_constants.h" #include "GPU/ge_constants.h"
#include "GPU/GPUState.h" #include "GPU/GPUState.h"
@@ -628,6 +635,443 @@ static bool TestVertexFloatSkin() {
// TODO: Morph (col, pos, nrm), weights (no skin), morph + weights? // TODO: Morph (col, pos, nrm), weights (no skin), morph + weights?
// Everything below checks the JIT (and the handwritten SIMD decoders) against the step functions,
// across the whole space of vertex formats. The two must agree bit for bit - not just closely -
// since tests and frame dumps are recorded with one and games run with the other.
namespace {
struct JitMatchRng {
uint32_t state = 0x12345678;
uint32_t Next() {
state ^= state << 13;
state ^= state >> 17;
state ^= state << 5;
return state;
}
float Float(float lo, float hi) {
return lo + (hi - lo) * (float)(Next() & 0xFFFFFF) / (float)0xFFFFFF;
}
// The GE loads morph weights, bone matrices and the UV scale as 24-bit floats.
float Float24(float lo, float hi) {
float f = Float(lo, hi);
uint32_t bits;
memcpy(&bits, &f, 4);
bits &= 0xFFFFFF00;
memcpy(&f, &bits, 4);
return f;
}
// Vertex data floats: mostly arbitrary, with some exact values mixed in.
float VertexFloat() {
static const float nice[] = { 0.0f, 1.0f, -1.0f, 0.5f, -0.5f, 2.0f, 127.0f / 128.0f, 256.0f };
if ((Next() & 3) == 0) {
return nice[Next() % ARRAY_SIZE(nice)];
}
return Float(-8.0f, 8.0f);
}
};
// Output size of the formats the decoder can produce.
// Accumulating steps (morph in particular) are compiled into fused multiply-adds on some
// architectures and not others, and the prescale paths differ in where the scale lands, so the
// last bit of a decoded value is not something every JIT can be expected to reproduce exactly.
// Allow a couple of ULPs there - every real bug this test has caught was orders of magnitude
// larger, so nothing interesting slips through.
static bool NearlyEqualFloat(float a, float b, int terms) {
if (a == b) {
return true;
}
if (std::isnan(a) || std::isnan(b)) {
return false;
}
// Relative to the larger magnitude, with a floor of 1 - a prescaled texcoord is a small
// difference of larger terms, so the error is best judged against what went into it.
// Relative to the larger magnitude, with a floor of 1 - a prescaled texcoord is a small
// difference of larger terms, so the error is best judged against what went into it. Allow
// one rounding per accumulated term, since morph sums several.
const float scale = std::max(1.0f, std::max(fabsf(a), fabsf(b)));
return fabsf(a - b) <= scale * 1e-6f * (float)std::max(1, terms);
}
int DecodedComponentSize(u8 fmt) {
switch (fmt) {
case DEC_FLOAT_2: return 8;
case DEC_FLOAT_3: return 12;
case DEC_S8_3: return 3;
case DEC_S16_3: return 6;
case DEC_U8_4: return 4;
default: return -1;
}
}
// With specialPos, some plain float positions get a NaN or infinity, and specialPos[v] says which.
void FillVertexData(JitMatchRng &rng, const VertexDecoder &dec, u8 *src, int count, bool *specialPos) {
static const int wtSize[] = { 0, 1, 2, 4 };
static const int tcSize[] = { 0, 1, 2, 4 };
static const int nrmPosSize[] = { 0, 1, 2, 4 };
auto fillScalars = [&](u8 *p, int n, int elemSize) {
for (int i = 0; i < n; i++) {
if (elemSize == 4) {
float_le f = rng.VertexFloat();
memcpy(p + i * 4, &f, 4);
} else if (elemSize == 2) {
u16_le v = (u16)rng.Next();
memcpy(p + i * 2, &v, 2);
} else {
p[i] = (u8)rng.Next();
}
}
};
for (int v = 0; v < count; v++) {
for (int m = 0; m < dec.morphcount; m++) {
u8 *p = src + v * dec.size + m * dec.onesize_;
if (dec.weighttype) {
int sz = wtSize[dec.weighttype];
for (int w = 0; w < dec.nweights; w++) {
// Weights are normally 0..1ish; keep floats there so skinning stays sane.
if (sz == 4) {
float_le f = rng.Float(0.0f, 1.5f);
memcpy(p + dec.weightoff + w * 4, &f, 4);
} else {
fillScalars(p + dec.weightoff + w * sz, 1, sz);
}
}
}
if (dec.tc) {
fillScalars(p + dec.tcoff, 2, tcSize[dec.tc]);
}
if (dec.col) {
fillScalars(p + dec.coloff, dec.col == (GE_VTYPE_COL_8888 >> GE_VTYPE_COL_SHIFT) ? 4 : 2, 1);
}
if (dec.nrm) {
fillScalars(p + dec.nrmoff, 3, nrmPosSize[dec.nrm]);
}
if (dec.pos) {
fillScalars(p + dec.posoff, 3, nrmPosSize[dec.pos]);
}
}
if (specialPos) {
specialPos[v] = (rng.Next() & 7) == 0;
if (specialPos[v]) {
static const float specials[] = { NAN, INFINITY, -INFINITY };
float_le f = specials[rng.Next() % 3];
memcpy(src + v * dec.size + dec.posoff + (rng.Next() % 3) * 4, &f, 4);
}
}
}
}
// Skinning is the one place the JITs may round differently: arm64 accumulates the bone matrices
// with fused multiply-adds, the steps multiply and add separately. The difference comes from
// rounding the intermediate terms, which can be far larger than the result when they cancel, so
// the allowed error scales with the sum of the terms' magnitudes rather than with the result.
void SkinTermMagnitudes(const VertexDecoder &dec, const u8 *vtx, bool pos, float out[3]) {
auto readScalar = [](const u8 *p, int type, int i) -> float {
switch (type) {
case 1: return fabsf((float)(s8)p[i] * (1.0f / 128.0f));
case 2: { s16_le s; memcpy(&s, p + i * 2, 2); return fabsf((float)(s16)s * (1.0f / 32768.0f)); }
default: { float_le f; memcpy(&f, p + i * 4, 4); return fabsf((float)f); }
}
};
auto readWeight = [](const u8 *p, int type, int i) -> float {
switch (type) {
case 1: return p[i] * (1.0f / 128.0f);
case 2: { u16_le w; memcpy(&w, p + i * 2, 2); return (u16)w * (1.0f / 32768.0f); }
default: { float_le f; memcpy(&f, p + i * 4, 4); return fabsf((float)f); }
}
};
// Weights come from the first morph frame only, same as the steps.
float absMatrix[12]{};
for (int j = 0; j < dec.nweights; j++) {
const float w = readWeight(vtx + dec.weightoff, dec.weighttype, j);
for (int k = 0; k < 12; k++) {
absMatrix[k] += w * fabsf(gstate.boneMatrix[j * 12 + k]);
}
}
const int type = pos ? dec.pos : dec.nrm;
const int off = pos ? dec.posoff : dec.nrmoff;
float absVec[3]{};
for (int m = 0; m < dec.morphcount; m++) {
const float mw = dec.morphcount > 1 ? fabsf(gstate_c.morphWeights[m]) : 1.0f;
for (int k = 0; k < 3; k++) {
absVec[k] += mw * readScalar(vtx + m * dec.onesize_ + off, type, k);
}
}
for (int i = 0; i < 3; i++) {
out[i] = absVec[0] * absMatrix[i] + absVec[1] * absMatrix[3 + i] + absVec[2] * absMatrix[6 + i] + (pos ? absMatrix[9 + i] : 0.0f);
}
}
struct JitMismatch {
int formats = 0;
int verts = 0;
std::string example;
};
} // namespace
[[maybe_unused]] static bool TestVertexJitMatchesSteps() {
// static, or MSVC treats these as captured references and won't use VERTS as an array bound.
static constexpr int VERTS = 32;
static constexpr int BUF_SIZE = 64 * 1024;
// Decode may overrun by a vertex plus 16 bytes, see DecodeVerts.
u8 *src = (u8 *)AllocateAlignedMemory(BUF_SIZE, 16);
u8 *refOut = (u8 *)AllocateAlignedMemory(BUF_SIZE, 16);
u8 *jitOut = (u8 *)AllocateAlignedMemory(BUF_SIZE, 16);
VertexDecoderJitCache *cache = new VertexDecoderJitCache();
JitMatchRng rng;
std::map<std::string, JitMismatch> mismatches;
int formatsTested = 0;
int formatsJitted = 0;
const bool savedDoubleTexCoords = g_DoubleTextureCoordinates;
auto testFormat = [&](u32 vtype, int uvGenMode, bool doubleTexCoords, bool expand8BitNormals) {
g_DoubleTextureCoordinates = doubleTexCoords;
VertexDecoderOptions opts{};
opts.expand8BitNormalsToFloat = expand8BitNormals;
const u32 vertTypeID = GetVertTypeID(vtype, uvGenMode);
VertexDecoder ref{};
ref.SetVertexType(vertTypeID, opts, nullptr);
// Without a cache, SetVertexType still installs the handwritten decoders for a couple of
// formats. The reference has to be the steps.
ref.jitted_ = nullptr;
if (cache->GetSpaceLeft() < 16384) {
cache->Clear();
}
VertexDecoder jit{};
jit.SetVertexType(vertTypeID, opts, cache);
formatsTested++;
if (!jit.jitted_) {
return;
}
formatsJitted++;
// Which step writes each component: weights (if any) first, then tc, col, nrm, pos.
int stepIndex = ref.weighttype ? 1 : 0;
StepFunction tcStep = ref.tc ? ref.steps_[stepIndex++] : nullptr;
StepFunction colStep = ref.col ? ref.steps_[stepIndex++] : nullptr;
StepFunction nrmStep = ref.nrm ? ref.steps_[stepIndex++] : nullptr;
StepFunction posStep = ref.steps_[stepIndex];
for (int i = 0; i < 8; i++) {
gstate_c.morphWeights[i] = rng.Float24(-0.5f, 1.5f);
}
for (int i = 0; i < 8 * 12; i++) {
gstate.boneMatrix[i] = rng.Float24(-2.0f, 2.0f);
}
const UVScale uvScale{ rng.Float24(-2.0f, 2.0f), rng.Float24(-2.0f, 2.0f), rng.Float24(-1.0f, 1.0f), rng.Float24(-1.0f, 1.0f) };
const int srcBytes = ref.VertexSize() * VERTS;
_assert_(srcBytes + 256 <= BUF_SIZE && ref.decFmt.stride * (VERTS + 1) + 16 <= BUF_SIZE);
// Only plain float positions are cleaned of NaN and infinity (see Step_PosFloat).
bool specialPos[VERTS]{};
FillVertexData(rng, ref, src, VERTS, posStep == &VertexDecoder::Step_PosFloat ? specialPos : nullptr);
const KnownVertexBounds initialBounds{ 0xFFFF, 0xFFFF, 0, 0 };
memset(refOut, 0, BUF_SIZE);
gstate_c.vertexFullAlpha = true;
gstate_c.vertBounds = initialBounds;
// Vary the count a little, so the decoders' leftover-vertex paths get used too.
const int numVerts = VERTS - (formatsTested & 3);
ref.DecodeVerts(refOut, src, &uvScale, numVerts);
const bool refFullAlpha = gstate_c.vertexFullAlpha;
const KnownVertexBounds refBounds = gstate_c.vertBounds;
memset(jitOut, 0, BUF_SIZE);
gstate_c.vertexFullAlpha = true;
gstate_c.vertBounds = initialBounds;
jit.DecodeVerts(jitOut, src, &uvScale, numVerts);
const bool jitFullAlpha = gstate_c.vertexFullAlpha;
const KnownVertexBounds jitBounds = gstate_c.vertBounds;
char fmtDesc[256]{};
ref.ToString(fmtDesc, sizeof(fmtDesc), true);
const char *kind = cache->IsInSpace((const u8 *)jit.jitted_) ? "jit" : "handwritten";
auto record = [&](const char *what, StepFunction step, int badVerts, const std::string &detail) {
std::string key = StringFromFormat("%-4s %-11s %s", what, kind, step ? GetStepFunctionName(step) : "-");
JitMismatch &m = mismatches[key];
if (m.formats == 0) {
m.example = StringFromFormat("%08x %s morph=%d uvgen=%d dbl=%d expand8=%d: %s", vertTypeID, fmtDesc, ref.morphcount, uvGenMode, (int)doubleTexCoords, (int)expand8BitNormals, detail.c_str());
}
m.formats++;
m.verts += badVerts;
};
auto compareComponent = [&](const char *what, StepFunction step, u8 fmt, int off, bool skinnedPos = false, bool skinnedNrm = false) {
if (fmt == DEC_NONE) {
return;
}
const bool skinned = skinnedPos || skinnedNrm;
const int sz = DecodedComponentSize(fmt);
if (sz < 0) {
record(what, step, 0, StringFromFormat("unexpected decoded format %d", fmt));
return;
}
int badVerts = 0;
std::string detail;
for (int v = 0; v < numVerts; v++) {
const u8 *r = refOut + v * ref.decFmt.stride + off;
const u8 *j = jitOut + v * ref.decFmt.stride + off;
if (specialPos[v] && step == posStep) {
// NaN and infinity only have to come out finite. How is up to the platform.
bool finite = true;
for (int c = 0; c < 3; c++) {
float fr, fj;
memcpy(&fr, r + c * 4, 4);
memcpy(&fj, j + c * 4, 4);
finite = finite && std::isfinite(fr) && std::isfinite(fj);
}
if (!finite && badVerts++ == 0) {
float fj[3];
memcpy(fj, j, 12);
detail = StringFromFormat("vert %d: NaN/inf input gave %g %g %g", v, fj[0], fj[1], fj[2]);
}
continue;
}
if (memcmp(r, j, sz) == 0) {
continue;
}
// Tolerate the last bit, see NearlyEqualFloat.
if (fmt == DEC_FLOAT_2 || fmt == DEC_FLOAT_3) {
bool close = true;
for (int c = 0; c < sz / 4; c++) {
float fr, fj;
memcpy(&fr, r + c * 4, 4);
memcpy(&fj, j + c * 4, 4);
close = close && NearlyEqualFloat(fr, fj, ref.morphcount);
}
if (close) {
continue;
}
} else if (fmt == DEC_U8_4) {
// A one-bit rounding difference upstream lands as +-1 on a channel.
bool close = true;
for (int c = 0; c < 4; c++) {
close = close && std::abs((int)r[c] - (int)j[c]) <= 1;
}
if (close) {
continue;
}
}
if (skinned && fmt == DEC_FLOAT_3) {
float terms[3];
SkinTermMagnitudes(ref, src + v * ref.VertexSize(), skinnedPos, terms);
bool close = true;
for (int c = 0; c < 3; c++) {
float fr, fj;
memcpy(&fr, r + c * 4, 4);
memcpy(&fj, j + c * 4, 4);
// About 32 ULPs of the largest term, to cover a rounding per accumulated bone.
if (!(fabsf(fr - fj) <= terms[c] * (1.0f / (1 << 19)))) {
close = false;
}
}
if (close) {
continue;
}
}
if (badVerts++ == 0) {
detail = StringFromFormat("vert %d: steps", v);
const bool isFloat = fmt == DEC_FLOAT_2 || fmt == DEC_FLOAT_3;
for (int pass = 0; pass < 2; pass++) {
const u8 *p = pass == 0 ? r : j;
if (pass == 1) {
detail += " vs jit";
}
for (int c = 0; c < (isFloat ? sz / 4 : sz); c++) {
if (isFloat) {
float f;
memcpy(&f, p + c * 4, 4);
detail += StringFromFormat(" %.9g", f);
} else if (fmt == DEC_S16_3) {
if (c < 3) {
s16 s;
memcpy(&s, p + c * 2, 2);
detail += StringFromFormat(" %d", s);
}
} else {
detail += StringFromFormat(" %d", fmt == DEC_S8_3 ? (int)(s8)p[c] : (int)p[c]);
}
}
}
}
}
if (badVerts) {
record(what, step, badVerts, detail);
}
};
compareComponent("uv", tcStep, ref.decFmt.uvfmt, ref.decFmt.uvoff);
compareComponent("col", colStep, ref.decFmt.c0fmt, ref.decFmt.c0off);
compareComponent("nrm", nrmStep, ref.decFmt.nrmfmt, ref.decFmt.nrmoff, false, ref.skinInDecode);
compareComponent("pos", posStep, DEC_FLOAT_3, ref.decFmt.posoff, ref.skinInDecode && !ref.throughmode, false);
if (refFullAlpha != jitFullAlpha) {
record("fullAlpha", colStep, 0, StringFromFormat("steps %d vs jit %d", (int)refFullAlpha, (int)jitFullAlpha));
}
// TODO: Only the steps track bounds for float UVs in through mode. Undecided which way to go.
if (tcStep != &VertexDecoder::Step_TcFloatThrough && memcmp(&refBounds, &jitBounds, sizeof(refBounds)) != 0) {
record("bounds", tcStep, 0, StringFromFormat("steps %d,%d-%d,%d vs jit %d,%d-%d,%d",
refBounds.minU, refBounds.minV, refBounds.maxU, refBounds.maxV, jitBounds.minU, jitBounds.minV, jitBounds.maxU, jitBounds.maxV));
}
};
static const int colFormats[] = { 0, 4, 5, 6, 7 };
for (int through = 0; through <= 1; through++) {
for (int tc = 0; tc < 4; tc++) {
for (int col : colFormats) {
for (int nrm = 0; nrm < 4; nrm++) {
for (int pos = 1; pos < 4; pos++) {
for (int wt = 0; wt < 4; wt++) {
for (int nweights = 1; nweights <= (wt ? 8 : 1); nweights++) {
for (int morph = 1; morph <= 8; morph++) {
u32 vtype = (tc << GE_VTYPE_TC_SHIFT) | (col << GE_VTYPE_COL_SHIFT) | (nrm << GE_VTYPE_NRM_SHIFT) |
(pos << GE_VTYPE_POS_SHIFT) | (wt << GE_VTYPE_WEIGHT_SHIFT) |
((nweights - 1) << GE_VTYPE_WEIGHTCOUNT_SHIFT) | ((morph - 1) << GE_VTYPE_MORPHCOUNT_SHIFT) |
(through ? GE_VTYPE_THROUGH : 0);
// The UV gen mode and double texcoords only change anything with texcoords, and
// only the TEXTURE_COORDS / TEXTURE_MATRIX split matters (the other two modes
// decode like these). The expand option only applies to plain 8-bit normals.
const int uvGenModes = (tc && !through) ? 2 : 1;
const int doubleModes = tc ? 2 : 1;
const int expandModes = (nrm == 1 && morph == 1 && !wt) ? 2 : 1;
for (int uvGen = 0; uvGen < uvGenModes; uvGen++) {
for (int dbl = 0; dbl < doubleModes; dbl++) {
for (int expand = 0; expand < expandModes; expand++) {
testFormat(vtype, uvGen == 0 ? GE_TEXMAP_TEXTURE_COORDS : GE_TEXMAP_TEXTURE_MATRIX, dbl != 0, expand != 0);
}
}
}
}
}
}
}
}
}
}
}
g_DoubleTextureCoordinates = savedDoubleTexCoords;
delete cache;
FreeAlignedMemory(src);
FreeAlignedMemory(refOut);
FreeAlignedMemory(jitOut);
printf("VertexJitMatchesSteps: %d formats, %d jitted, %d mismatch kinds\n", formatsTested, formatsJitted, (int)mismatches.size());
for (auto &iter : mismatches) {
printf(" %s: %d formats, %d verts\n e.g. %s\n", iter.first.c_str(), iter.second.formats, iter.second.verts, iter.second.example.c_str());
}
return mismatches.empty();
}
typedef bool (*VertexTestFunc)(); typedef bool (*VertexTestFunc)();
static VertexTestFunc vertdecTestFuncs[] = { static VertexTestFunc vertdecTestFuncs[] = {
@@ -647,6 +1091,8 @@ static VertexTestFunc vertdecTestFuncs[] = {
&TestVertex8Skin, &TestVertex8Skin,
&TestVertex16Skin, &TestVertex16Skin,
&TestVertexFloatSkin, &TestVertexFloatSkin,
&TestVertexJitMatchesSteps,
}; };
bool TestVertexJit() { bool TestVertexJit() {