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Instead of flash0directory, have a NAND subdirectory under PSP, where you can keep flash0, flash1 etc.
Also make it configurable via command line.
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@@ -782,11 +782,11 @@ int main(int argc, const char* argv[]) {
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coreParameter.fastForward = true;
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Path exePath = File::GetExeDirectory();
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g_Config.flash0Directory = exePath / "assets/flash0";
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// --memstick, applied by ApplyToConfig() further up, wins. This runs after it, so without the
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// check the default below would silently overwrite whatever was asked for.
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if (!cmdLineOptions.memStick.has_value()) {
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// TODO: Share this derivation with the main build.
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#if PPSSPP_PLATFORM(WINDOWS)
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// Mount a filesystem
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g_Config.memStickDirectory = exePath / "memstick";
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@@ -796,12 +796,14 @@ int main(int argc, const char* argv[]) {
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g_Config.memStickDirectory = Path(std::string(getenv("HOME"))) / ".ppsspp";
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#endif
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}
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g_Config.nandRootDirectory = GetSysDirectory(DIRECTORY_NAND);
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coreParameter.nandRoot = g_Config.nandRootDirectory;
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// Try to find the flash0 directory. Often this is from a subdirectory.
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// Try to find the assets flash0 directory. Often this is from a subdirectory.
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// This is needed for our fallback fonts.
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Path nextPath = exePath;
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for (int i = 0; i < 5; ++i) {
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if (File::Exists(nextPath / "assets/flash0")) {
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g_Config.flash0Directory = nextPath / "assets/flash0";
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#if !PPSSPP_PLATFORM(ANDROID)
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g_VFS.Register("", new DirectoryReader(nextPath / "assets"));
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#endif
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@@ -847,8 +849,9 @@ int main(int argc, const char* argv[]) {
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UpdateUIState(UISTATE_INGAME);
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if (cmdLineOptions.bootVSH.has_value() && cmdLineOptions.bootVSH.value()) {
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AddToTestsByPath(&testFilenames, (g_Config.flash0Directory / "vsh/module/vshmain.prx").ToString());
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AddToTestsByPath(&testFilenames, (coreParameter.nandRoot / "flash0/vsh/module/vshmain.prx").ToString());
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}
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if (testFilenames.empty()) {
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return printUsage(cmdLineOptions, argv[0], argc <= 1 ? NULL : "No executables specified");
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}
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