diff --git a/GPU/GLES/StencilBufferGLES.cpp b/GPU/GLES/StencilBufferGLES.cpp index 4e7e576c41..1afa6c068e 100644 --- a/GPU/GLES/StencilBufferGLES.cpp +++ b/GPU/GLES/StencilBufferGLES.cpp @@ -203,8 +203,6 @@ bool FramebufferManagerGLES::NotifyStencilUpload(u32 addr, int size, bool skipZe // It's already zero, let's skip it. continue; } - // DrawActiveTexture unbinds it, so rebind here before setting uniforms. - glsl_bind(stencilUploadProgram_); if (dstBuffer->format == GE_FORMAT_4444) { glstate.stencilMask.set((i << 4) | i); glUniform1f(u_stencilValue, i * (16.0f / 255.0f));