From 77696573f43ffe3dccabd94d3ec4b9ecbbb74fb4 Mon Sep 17 00:00:00 2001 From: "Unknown W. Brackets" Date: Fri, 30 Sep 2022 00:19:21 -0700 Subject: [PATCH] GE Debugger: Correct rounded coords in vertex list. Were previously rounding to pixel, not subpixel. Also, show out of range values for clarity on clamping/culling. --- GPU/Software/TransformUnit.cpp | 14 ++++++++------ 1 file changed, 8 insertions(+), 6 deletions(-) diff --git a/GPU/Software/TransformUnit.cpp b/GPU/Software/TransformUnit.cpp index 633af978ef..7d1d28d07d 100644 --- a/GPU/Software/TransformUnit.cpp +++ b/GPU/Software/TransformUnit.cpp @@ -981,6 +981,9 @@ bool TransformUnit::GetCurrentSimpleVertices(int count, std::vector= 0xFFFF ? z : (float)screenPos.z; } if (gstate.vertType & GE_VTYPE_COL_MASK) {