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Remove a vector while keeping settings search working.
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4d43ee5f59
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4 files changed
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-11
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@@ -16,10 +16,6 @@ UI::LinearLayout *TabbedUIDialogScreenWithGameBackground::AddTab(const char *tag
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scroll->Add(contents);
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tabHolder_->AddTab(title, scroll);
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if (!isSearch) {
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settingTabContents_.push_back(contents);
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}
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return contents;
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}
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@@ -56,7 +52,6 @@ void TabbedUIDialogScreenWithGameBackground::CreateViews() {
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tabHolder_->SetTag(tag()); // take the tag from the screen.
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root_->SetDefaultFocusView(tabHolder_);
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settingTabContents_.clear();
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float leftSide = 40.0f;
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if (!vertical) {
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@@ -120,6 +115,7 @@ void TabbedUIDialogScreenWithGameBackground::RecreateViews() {
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}
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void TabbedUIDialogScreenWithGameBackground::ApplySearchFilter() {
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using namespace UI;
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auto se = GetI18NCategory(I18NCat::SEARCH);
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// Show an indicator that a filter is applied.
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@@ -127,8 +123,26 @@ void TabbedUIDialogScreenWithGameBackground::ApplySearchFilter() {
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filterNotice_->SetText(ApplySafeSubstitutions(se->T("Filtering settings by '%1'"), searchFilter_));
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bool matches = searchFilter_.empty();
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for (int t = 0; t < (int)settingTabContents_.size(); ++t) {
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auto tabContents = settingTabContents_[t];
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const std::vector<ViewGroup *> settingTabs = tabHolder_->GetTabContentViews();
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for (int t = 0; t < (int)settingTabs.size(); ++t) {
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const ViewGroup *tabContents = settingTabs[t];
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std::string_view tag = tabContents->Tag();
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// Dive down to the actual list of settings.
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// TODO: Do this recursively instead.
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while (tabContents->GetNumSubviews() == 1) {
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View *v = tabContents->GetViewByIndex(0);
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if (v->IsViewGroup()) {
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tabContents = (ViewGroup *)v;
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}
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}
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if (tag == "GameSettingsSearch") {
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continue;
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}
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bool tabMatches = searchFilter_.empty();
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UI::View *lastHeading = nullptr;
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